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Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 3:03 pm
by Makke
Lui wrote:me likey.

and may we know the date of the upcoming restart?
TBA - up to woot.

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 3:03 pm
by BackTrack
Makke wrote:
riot wrote:
BackTrack wrote:
Makke wrote:
BackTrack wrote:
makke wrote:Minimum hours of total playtime per day has been increased to 10
What?
Faction min. during the war.
I know, but is it a idea to eloborate it a little bit more for the new players?
Like TOTAL faction hour playtime per day.
Because i thought this was per player.
There's a timer for every warring faction which counts all of player's in game hours. This shows the faction's activity and there's a limit because many warring factions were just not logging in to avoid the war.

What about the metal/lead runs in the war? Can the warring factions do the corresponding material runs(eg. if they war in LV, can they do metal runs)?
Nope, only burritos on LV war.
Makke, what about removing the freeze out of shop for good?

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 3:04 pm
by Marchesi
Excellent, thanks for your effort.

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 3:05 pm
by riot
BackTrack wrote:Makke, what about removing the freeze out of shop for good?
The freezing was introduced due to objects not loading fast enough for players. There's a reason it's there...

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 3:05 pm
by Snoozy
Makke wrote:
Lui wrote:me likey.

and may we know the date of the upcoming restart?
TBA - up to woot.
yes.. I am asking too many questions related to this :lol:.

Is it an update for v7.0.1 and will get announced like this one (viewtopic.php?f=8&t=83780) or not?

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 3:05 pm
by Makke
Snoozy wrote:
Makke wrote:
Lui wrote:me likey.

and may we know the date of the upcoming restart?
TBA - up to woot.
yes.. I am asking too many questions related to this :lol:.

Is it an update for v7.0.1 and will get announced like this one (viewtopic.php?f=8&t=83780) or not?

Prob just random restart xd

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 3:06 pm
by leonzio
This must have taken ages to think of! Good job!

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 3:07 pm
by Daci
frozen wrote:
Makke wrote:
frozen wrote:'Faction Leaders who have not been online for 5 days will be removed' this I don't like.
Did you ever read the rules? It was 3 days before .. and we are not that strict with it lol.
I'm just saying I don't like it, what's wrong?
But sir it was 3 days before; you should like it now :D

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 3:09 pm
by Castoro
Daci wrote:
frozen wrote:
Makke wrote:
frozen wrote:'Faction Leaders who have not been online for 5 days will be removed' this I don't like.
Did you ever read the rules? It was 3 days before .. and we are not that strict with it lol.
I'm just saying I don't like it, what's wrong?
But sir it was 3 days before; you should like it now :D
Yes it was 3 days when its increased people must like it :)

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 3:11 pm
by Copani
Nice, good job.

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 3:15 pm
by Marchesi
inb4 all the wars start happening at LV.

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 3:23 pm
by Berkim_Yuksel
great updates

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 3:24 pm
by SmokeyMLT
Calvaresi wrote:good job makke and lito

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 3:31 pm
by Resick
Amazing!

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 3:46 pm
by Zlaja_Rankie
nice one

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 4:12 pm
by Shawgi
Lets war.

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 4:17 pm
by Rankie
Calvaresi wrote:good job makke and lito

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 4:41 pm
by NeMsIs
Rankie wrote:
Calvaresi wrote:good job makke and lito

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 5:02 pm
by Luigi Tattaglia
Good rule update. Should cut down on tons of reports and give every war more flow.

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 5:06 pm
by Chesterfield
ohhh yeaahhh would've been easy war against barz with this xdDDADSADASDASDa

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 5:18 pm
by Darkel
NeMsIs wrote:
Rankie wrote:
Calvaresi wrote:good job makke and lito

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 5:21 pm
by Gazzar
Minor changes but it will be rly effective. Makke and Bossnigger you're doing great job, guys.

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 5:49 pm
by Guido
That's nice :D

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 6:16 pm
by Calogepro
Perfect timing, thanks -.-

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 6:18 pm
by aleyeahhhh
Calogero wrote:Perfect timing, thanks -.-
Stills you wouldn't be able to take it over :)

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 6:19 pm
by Alsarty
Howie wrote:
Calogero wrote:Perfect timing, thanks -.-
Stills you wouldn't be able to take it over :)
He actually would, he had already RPed killing Abelardo.

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 6:20 pm
by Calogepro
The 2 weeks rule is absolutely retarded xd. It's a rule that makes no sense and goes against everything that RP stands for, it's just an OOC protection and now that I thought about it I still wonder why the rule still exists. Especially now everything has been revised.

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 6:22 pm
by aleyeahhhh
Alsarty wrote:
Howie wrote:
Calogero wrote:Perfect timing, thanks -.-
Stills you wouldn't be able to take it over :)
He actually would, he had already RPed killing Abelardo.
Your IQ is not enough to understand the situation.

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 7:58 pm
by Bennyy
Howie wrote:
Alsarty wrote:
Howie wrote:
Calogero wrote:Perfect timing, thanks -.-
Stills you wouldn't be able to take it over :)
He actually would, he had already RPed killing Abelardo.
Your IQ is not enough to understand the situation.
#

Watch out Alsarty... Howie has a higher IQ than you! Don't mess with him.

Alsarty's IQ = 1, Howie's IQ = 2

Wow

'Camping HQ' rule has been completely removed
Hmm, not sure about this one... Hmmm



PS. Makke_Has_Tits and Carlito_Has_Big_Tits

Re: Revised war / faction rules & tweaks

Posted: September 13th, 2015, 8:10 pm
by Alsarty
Howie wrote:
Alsarty wrote:
Howie wrote:
Calogero wrote:Perfect timing, thanks -.-
Stills you wouldn't be able to take it over :)
He actually would, he had already RPed killing Abelardo.
Your IQ is not enough to understand the situation.
Or maybe I was not informed about what happened? Makes sense doesn't it?

All I was told is that Calo failed because he didn't have Management's permission, no one ever said anything about the 2 weeks rule.