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Mapping.

Posted: March 18th, 2013, 4:18 pm
by frankvg
I made some mapping with MTA Map Editor, but how to upload it on MY MTA Server? Or on my sa-mp server. I believe its easier to load with my MTA Server, so lets keep it on that.

Re: Mapping.

Posted: March 18th, 2013, 5:50 pm
by Mark
Check this out, I just googled "How to load mapping on MTA server" it is not so hard to search before asking a question.
But anyway here it is: http://forum.sa-mp.com/showthread.php?t=279944
Hope I helped.

( Read the comment by RealCop before doing anything )

- Mark

Re: Mapping.

Posted: March 20th, 2013, 2:30 pm
by frankvg
Well, I already saw that but I was looking for plugging it into my MTA Server.

Re: Mapping.

Posted: March 20th, 2013, 6:24 pm
by Mark
I know nothing about MTA.

Why only MTA? Why not SA-MP?

Re: Mapping.

Posted: March 20th, 2013, 6:26 pm
by Buck
Guess, he mapped on MTA and thinks that would be easier. And mapping on MTA seems to be easier.

Re: Mapping.

Posted: March 20th, 2013, 8:44 pm
by Santino
Youtube it.

Re: Mapping.

Posted: March 21st, 2013, 9:12 am
by Mark
Buck wrote:Guess, he mapped on MTA and thinks that would be easier. And mapping on MTA seems to be easier.
Mapping on MTA and uploading it on an MTA are two different things.
I can map something on MTA and add it on a SA-MP server.

I asked that question because I do not know anything about MTA servers, but if it would be a SA-MP server.. I'd be glad to help him.

Re: Mapping.

Posted: March 21st, 2013, 7:36 pm
by frankvg
Buck wrote:Guess, he mapped on MTA and thinks that would be easier. And mapping on MTA seems to be easier.
Not only that, but also I am going to make a movie for school with some friends, and we need to spawn several vehicles at one place, which is easier with MTA also than with SA-MP. Although if anyone knows how to put cars on your SA-MP server, tell me too ;)

Re: Mapping.

Posted: March 21st, 2013, 7:38 pm
by Verq
frankvg wrote:
Buck wrote:Guess, he mapped on MTA and thinks that would be easier. And mapping on MTA seems to be easier.
Not only that, but also I am going to make a movie for school with some friends, and we need to spawn several vehicles at one place, which is easier with MTA also than with SA-MP. Although if anyone knows how to put cars on your SA-MP server, tell me too ;)
Download some kind of spawner for your SAMP/MTA client, then you can spawn cars. And when you come back here disable it :p

Re: Mapping.

Posted: March 21st, 2013, 7:41 pm
by frankvg
Fagnozzo wrote:
frankvg wrote:
Buck wrote:Guess, he mapped on MTA and thinks that would be easier. And mapping on MTA seems to be easier.
Not only that, but also I am going to make a movie for school with some friends, and we need to spawn several vehicles at one place, which is easier with MTA also than with SA-MP. Although if anyone knows how to put cars on your SA-MP server, tell me too ;)
Download some kind of spawner for your SAMP/MTA client, then you can spawn cars. And when you come back here disable it :p
Ehh, you should read my post better. I am saying that i'm using MTA already BECAUSE I can spawn cars there already. So it would be a spawner for only SAMP. Well it should be possible done without a spawner too if I am right.

Re: Mapping.

Posted: March 23rd, 2013, 3:09 pm
by Daci
I understand like you want to add your mappings on your MTA server ;

Part 1: The Start
So, you have finished mapping in MTA.

Head to http://www.convertffs.com

Click " I want to upload instead of pasting! "

Go to Your MTA SAN ANDREAS File > SERVER > MODS > DEATHMATCH (or w/e gamename you use) > RESOURCES,

Open the map file, and upload the .map folder to convertFFS. ( Choose an output and input)

Part 2: Almost done

So now you uploaded your .map, You should see CreateObject, or CreateDynamicObject. [Depends on the output you chose]

I Made you guys a basic script, ready, all you have to do is add your code.

Note: This uses <STREAMER>, download it, or else remove #include <streamer>.

http://www.mediafire.com/?1qgs2jgbi2lir0l

Replace the //'s with your Createobject/CreateDynamicObject codes.

Hit F5 to compile.

If you get errors, make sure your Codes are using the same SPACES as the //'s.

You should get 0 Errors if all is complete.

Now, Put that into your Filterscripts folder.

Step 3: DONE!

Done, All that's left is, open up your server.cfg, and at the line of filterscripts, add the FS name.

Re: Mapping.

Posted: March 23rd, 2013, 5:17 pm
by Mark
Putting cars in SA-MP is very easy, I can make you a command which does it.
If you want SA-MP instead of MTA, PM me.

Re: Mapping.

Posted: March 23rd, 2013, 6:39 pm
by frankvg
Trapy wrote:I understand like you want to add your mappings on your MTA server ;

Part 1: The Start
So, you have finished mapping in MTA.

Head to http://www.convertffs.com

Click " I want to upload instead of pasting! "

Go to Your MTA SAN ANDREAS File > SERVER > MODS > DEATHMATCH (or w/e gamename you use) > RESOURCES,

Open the map file, and upload the .map folder to convertFFS. ( Choose an output and input)

Part 2: Almost done

So now you uploaded your .map, You should see CreateObject, or CreateDynamicObject. [Depends on the output you chose]

I Made you guys a basic script, ready, all you have to do is add your code.

Note: This uses <STREAMER>, download it, or else remove #include <streamer>.

http://www.mediafire.com/?1qgs2jgbi2lir0l

Replace the //'s with your Createobject/CreateDynamicObject codes.

Hit F5 to compile.

If you get errors, make sure your Codes are using the same SPACES as the //'s.

You should get 0 Errors if all is complete.

Now, Put that into your Filterscripts folder.

Step 3: DONE!

Done, All that's left is, open up your server.cfg, and at the line of filterscripts, add the FS name.
Thanks, but I solved it myself.
If you got the server browser, typ ''start MAPPINGNAMEHERE''
and it directly loads the mapping!

Re: Mapping.

Posted: March 24th, 2013, 1:00 am
by Rays
Solved.

Re: Mapping.

Posted: March 24th, 2013, 1:00 am
by Italy Mafia RP
The question has been answered!
If you still want to discuss this matter, please contact a moderator and ask for the thread to be re-opened!