Take advantage of this limited time sale and get up to 50% off! Purchase Now
frankvg
Enforcer
User avatar
Posts: 769
Game name: Frankie_Delugo

Mapping.

March 18th, 2013, 4:18 pm

I made some mapping with MTA Map Editor, but how to upload it on MY MTA Server? Or on my sa-mp server. I believe its easier to load with my MTA Server, so lets keep it on that.
Image
Image

Mark
Outsider
Posts: 358
Game name: Angelo_Vesturo

Re: Mapping.

March 18th, 2013, 5:50 pm

Check this out, I just googled "How to load mapping on MTA server" it is not so hard to search before asking a question.
But anyway here it is: http://forum.sa-mp.com/showthread.php?t=279944
Hope I helped.

( Read the comment by RealCop before doing anything )

- Mark

frankvg
Enforcer
User avatar
Posts: 769
Game name: Frankie_Delugo

Re: Mapping.

March 20th, 2013, 2:30 pm

Well, I already saw that but I was looking for plugging it into my MTA Server.
Image
Image

Mark
Outsider
Posts: 358
Game name: Angelo_Vesturo

Re: Mapping.

March 20th, 2013, 6:24 pm

I know nothing about MTA.

Why only MTA? Why not SA-MP?

Buck
Soldier
User avatar
Posts: 2945
Game name: Katsumi_Hokama, Buck_Kashkaev, Anthony_Franklin

Re: Mapping.

March 20th, 2013, 6:26 pm

Guess, he mapped on MTA and thinks that would be easier. And mapping on MTA seems to be easier.
The Los Santos Crime Association


Mark
Outsider
Posts: 358
Game name: Angelo_Vesturo

Re: Mapping.

March 21st, 2013, 9:12 am

Buck wrote:Guess, he mapped on MTA and thinks that would be easier. And mapping on MTA seems to be easier.
Mapping on MTA and uploading it on an MTA are two different things.
I can map something on MTA and add it on a SA-MP server.

I asked that question because I do not know anything about MTA servers, but if it would be a SA-MP server.. I'd be glad to help him.

frankvg
Enforcer
User avatar
Posts: 769
Game name: Frankie_Delugo

Re: Mapping.

March 21st, 2013, 7:36 pm

Buck wrote:Guess, he mapped on MTA and thinks that would be easier. And mapping on MTA seems to be easier.
Not only that, but also I am going to make a movie for school with some friends, and we need to spawn several vehicles at one place, which is easier with MTA also than with SA-MP. Although if anyone knows how to put cars on your SA-MP server, tell me too ;)
Image
Image

Verq
Enforcer
User avatar
Posts: 963
Game name: Vito_Cozzone

Re: Mapping.

March 21st, 2013, 7:38 pm

frankvg wrote:
Buck wrote:Guess, he mapped on MTA and thinks that would be easier. And mapping on MTA seems to be easier.
Not only that, but also I am going to make a movie for school with some friends, and we need to spawn several vehicles at one place, which is easier with MTA also than with SA-MP. Although if anyone knows how to put cars on your SA-MP server, tell me too ;)
Download some kind of spawner for your SAMP/MTA client, then you can spawn cars. And when you come back here disable it :p
Image

frankvg
Enforcer
User avatar
Posts: 769
Game name: Frankie_Delugo

Re: Mapping.

March 21st, 2013, 7:41 pm

Fagnozzo wrote:
frankvg wrote:
Buck wrote:Guess, he mapped on MTA and thinks that would be easier. And mapping on MTA seems to be easier.
Not only that, but also I am going to make a movie for school with some friends, and we need to spawn several vehicles at one place, which is easier with MTA also than with SA-MP. Although if anyone knows how to put cars on your SA-MP server, tell me too ;)
Download some kind of spawner for your SAMP/MTA client, then you can spawn cars. And when you come back here disable it :p
Ehh, you should read my post better. I am saying that i'm using MTA already BECAUSE I can spawn cars there already. So it would be a spawner for only SAMP. Well it should be possible done without a spawner too if I am right.
Image
Image

Daci
Server Helper
Posts: 3060
Game name: Edward_Floyd

Re: Mapping.

March 23rd, 2013, 3:09 pm

I understand like you want to add your mappings on your MTA server ;

Part 1: The Start
So, you have finished mapping in MTA.

Head to http://www.convertffs.com

Click " I want to upload instead of pasting! "

Go to Your MTA SAN ANDREAS File > SERVER > MODS > DEATHMATCH (or w/e gamename you use) > RESOURCES,

Open the map file, and upload the .map folder to convertFFS. ( Choose an output and input)

Part 2: Almost done

So now you uploaded your .map, You should see CreateObject, or CreateDynamicObject. [Depends on the output you chose]

I Made you guys a basic script, ready, all you have to do is add your code.

Note: This uses <STREAMER>, download it, or else remove #include <streamer>.

http://www.mediafire.com/?1qgs2jgbi2lir0l

Replace the //'s with your Createobject/CreateDynamicObject codes.

Hit F5 to compile.

If you get errors, make sure your Codes are using the same SPACES as the //'s.

You should get 0 Errors if all is complete.

Now, Put that into your Filterscripts folder.

Step 3: DONE!

Done, All that's left is, open up your server.cfg, and at the line of filterscripts, add the FS name.

Mark
Outsider
Posts: 358
Game name: Angelo_Vesturo

Re: Mapping.

March 23rd, 2013, 5:17 pm

Putting cars in SA-MP is very easy, I can make you a command which does it.
If you want SA-MP instead of MTA, PM me.

frankvg
Enforcer
User avatar
Posts: 769
Game name: Frankie_Delugo

Re: Mapping.

March 23rd, 2013, 6:39 pm

Trapy wrote:I understand like you want to add your mappings on your MTA server ;

Part 1: The Start
So, you have finished mapping in MTA.

Head to http://www.convertffs.com

Click " I want to upload instead of pasting! "

Go to Your MTA SAN ANDREAS File > SERVER > MODS > DEATHMATCH (or w/e gamename you use) > RESOURCES,

Open the map file, and upload the .map folder to convertFFS. ( Choose an output and input)

Part 2: Almost done

So now you uploaded your .map, You should see CreateObject, or CreateDynamicObject. [Depends on the output you chose]

I Made you guys a basic script, ready, all you have to do is add your code.

Note: This uses <STREAMER>, download it, or else remove #include <streamer>.

http://www.mediafire.com/?1qgs2jgbi2lir0l

Replace the //'s with your Createobject/CreateDynamicObject codes.

Hit F5 to compile.

If you get errors, make sure your Codes are using the same SPACES as the //'s.

You should get 0 Errors if all is complete.

Now, Put that into your Filterscripts folder.

Step 3: DONE!

Done, All that's left is, open up your server.cfg, and at the line of filterscripts, add the FS name.
Thanks, but I solved it myself.
If you got the server browser, typ ''start MAPPINGNAMEHERE''
and it directly loads the mapping!
Image
Image

Rays
Retired Admin
Posts: 11233
Game name: Julio_Cuneo, Kyle_Rays

Re: Mapping.

March 24th, 2013, 1:00 am

Solved.
ImageImage

Italy Mafia RP
Community bot!
Posts: 6572
Game name: SERVER

Re: Mapping.

March 24th, 2013, 1:00 am

The question has been answered!
If you still want to discuss this matter, please contact a moderator and ask for the thread to be re-opened!
Community bot.

Return to “Answered”