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Alsarty
SA Police Department
Posts: 4646
Game name: Sergie_Severov, Asuka_Akiyama

Runs - Explaining and how-to.

May 27th, 2014, 11:39 am

Hello,
Well mainly this is a guide explaining the current runs. I just thought of explaining nearly all the runs via the images.

Maverick.

The Maverick runs are actually used for one thing, only.. Which is filling the guns/bullets stock to be used later for the burrito runs(Read below). 1 runs means 20 guns. You can see the current guns by using /laptop > Quarry stock.

Gun crates.


Requirements
  • $300,000 in hand
  • Another civilian/faction member with you in the maverick.
  • Maverick.
[+] Location of loading.
Image
[+] Information
Image
[+] Location of unloading
Image
[+] Information
Image
Suggestions
  • When you're flying, fly too high so you won't crash into invisible trees'.
  • Once loading, don't turn the maverick's direction. Always make it as in the screen-shot, so when taking-off, you wouldn't crash.
  • When you're done loading, and heading to unload, try not to fly above Quarry, etc. Since if anyone doing runs, he'll attack your Maverick which will result into you losing your 200,000.
Bullet crates.

Requirements
  • $200,000 in hand
  • Another civilian/faction member with you in the maverick.
  • Maverick.
[+] Location of loading
Image
[+] Information
Image
[+] Location of unloading
Image
[+] Information
Image
Suggestions
  • When you're flying, fly too high so you won't crash into invisible trees'.
  • Once loading, don't turn the maverick's direction. Always make it as in the screen-shot, so when taking-off, you wouldn't crash.
  • When you're done loading, and heading to unload, try not to fly above Quarry, etc. Since if anyone doing runs, he'll attack your Maverick which will result into you losing your 200,000.
Burritos.


Requirements
  • $500,000 in hand
  • Another 2 civilian/faction members with you in the maverick.
  • Burrito.
[+] Location of loading guns
Image
[+] Information
Image
[+] Information2
Image
[+] Location of loading bullets
Image
[+] Information
Image
[+] Information2
Image
[+] Unloading
Image
[+] Unloading2
Image
Suggestions
  • Try to take a long road however not a very known one. So it'd make you safer since no one take long-roads to attack burritos'.
  • Never till the engine off, unless you're being attacked. Also keep the "/engine" command ready, so the burrito won't get damaged, and if you didn't die after, you can take it.
  • Try to move around the places where your allies's HQs are. This'd help you if you got followed/attacked, to just run towards it and shout for help.
Trailer runs.
Trailer runs are divided into 2 sections; lead and metal. Mainly, and usually people tend to do metal runs more than lead. The reason of this that they normally put the truck and trailer in a position(As shown below) where they can keep just spamming "Y" till the truck is full, without moving. However, in lead they need to run up to buy one and down to put it.

Metal


Requirements
  • $130,000 in hand for 1 trailer. (Metal or lead.)
  • A truck and trailer.
[+] Location of loading
Image
[+] Information
Image
[+] Information2
Image
[+] Information3
Image
[+] Information4
Image
[+] Information5
Image
[+] Information6
Image
[+] Information7
Image]
[+] Information8
Image
[+] Unloading information1
Image
[+] Information2
Image
[+] Information3
Image
[+] Information4
Image
[+] Information5
Image
[+] Information6
Image
[+] Information7
Image

Suggestions
  • When driving, do NOT stop for any reason. Do not type while moving, etc. The reason of this that some players might meta-game the map and see the trailer's point on it, which would lead to them checking the area and attacking you.
  • When you know that your allies are more online, while enemies are low, DON'T ever think of toolkiting enemies' truck and using it to avoid getting attacked from them. That'll make it worse, because 1. There's allied frequency where allies talk and they'll know if your ally or not 2. YOUR allies might end up attacking you.
  • Try not to pass by enemies ware-house/HQ, it might make them see you and attack you.
Lead


Requirements
  • $130,000 in hand for 1 trailer. (Metal or lead.)
  • A truck and trailer.
[+] Location of loading
Image
[+] Information
Image
[+] Information 2
Image
[+] Information 3
Image
[+] Information 4
Image
[+] Unloading information1
Image
[+] Information2
Image
[+] Information3
Image
[+] Information4
Image
[+] Information5
Image
[+] Information6
Image
[+] Information7
Image
Suggestions
  • When driving, do NOT stop for any reason. Do not type while moving, etc. The reason of this that some players might meta-game the map and see the trailer's point on it, which would lead to them checking the area and attacking you.
  • When you know that your allies are more online, while enemies are low, DON'T ever think of toolkiting enemies' truck and using it to avoid getting attacked from them. That'll make it worse, because 1. There's allied frequency where allies talk and they'll know if your ally or not 2. YOUR allies might end up attacking you.
  • Try not to pass by enemies ware-house/HQ, it might make them see you and attack you.
Drug runs


Requirements
  • $170,000 in hand as a max.
  • Sultan
[+] Location of loading
Image
[+] Information
Image
[+] Information 2
Image
[+] Location of unloading
Image
[+] Information
Image
[+] Information 2
Image
[+] Information 3
Image
Suggestions
  • Don't drive too fast, if you crashed you'll lose your money.
  • Take short-cuts, the faster you arrive, the safer you are. This isn't like trailers/burritos.
Squallo


Requirements
  • $900,000 in hand.
  • Sultan
  • Squallo
[+] Location one
Image
[+] Info1
Image
[+] Info2
Image
[+] Location two
Image
[+] Info1
Image
[+] Info2
Image
[+] Info3
Image
[+] Info4
Image
[+] Location three
Image
[+] Info1
Image
[+] Info2
Image
[+] Info3
Image
[+] Location four
Image
[+] Info1
Image
[+] Info2
Image
Suggestions
  • Take long-secret routes to avoid getting caught, note that it's 900k and not 10k.
  • If you saw someone, just RUN. Never stop or do anything.
  • NEVER go alone, always have someone with you to protect you. You both shall be armed.

Command list.
  • /loadbulletcrates; Maverick.
  • /sellbulletcrates; Maverick.
  • /loadguncrates; Maverick.
  • /sellguncrates; Maverick.
  • /dropcrate; trailer, ware-house. Used to drop a crate.
  • /whopen; trailer.
  • /whclose; trailer.
  • /floadguns; burrito
  • /floadbullets; burrito
  • /fillhqstock
  • /pickdrugs [1-50]; drugs
  • /putdrugs; drugs.
  • /unloadguns; squallo
  • /pickguns [amount]; Squallo
  • /putguns; squallo.


Credits and notes!

Credits;
Dan Harper; Thanks for helping me over the runs and inviting me to PMC to do it :)
Paul rochester and PMC in general; thanks for helping me over
Thomas and Kyle; thanks for helping me over, but kyle ffs omg u never think i lie ffs.


Notes & tips;
You're advised NOT to do ANY run alone, else you'd be alone against a lot of enemies.
You shall NEVER do any runs without guns and armour. You're advised to go to a house and /heal there, and get all the weapons that you might need.(Deagle, ak47, rifle, sawn-off, etc.)
You're advised to also look around the place that you'll go to while doing the run before going. (EX: If you'll do metal, you're advised to stay at quarry at least 10 minutes, if you saw enemies roaming then know it's dangerous to do it. If it's clear, then good luck.)
You're also advised to keep your phone off all the time while doing runs since sometimes some players tend to trace every online enemy's number, if they traced you down to quarry or something, you'll be attacked.
You're also advised to ALWAYS name off to avoid meta-gaming around.
Also, to avoid enemies seeing your OOC chat or something, you're totally advised to talk in /cc both IC and OOC. If it's ic then just /cc <message> and if it's OOC then /cc <message>)). However roleplaying this would also be good, like rp rolling the windows up/closing them, rp that your voice would be too low, etc etc.


P.S: I made this in a hurry so please ignore any bad thing, would appreciate it if you're nice in the comments :) If I made any mistake over here, please inform me.
Thanks.

Freya
SA Police Department
User avatar
Posts: 2554
Game name: Accola_Cunningham

Re: Runs - Explaining and how-to.

May 27th, 2014, 11:41 am

Doesn't all of these exist already?

Aldo
Consigliere
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Re: Runs - Explaining and how-to.

May 27th, 2014, 11:54 am

Good job bassem.
Image

wiz
Soldier
Posts: 3002
Game name: Dario_Bonacci

Re: Runs - Explaining and how-to.

May 27th, 2014, 11:55 am

Nice job & nice effort.

Alsarty
SA Police Department
Posts: 4646
Game name: Sergie_Severov, Asuka_Akiyama

Re: Runs - Explaining and how-to.

May 27th, 2014, 12:00 pm

Aldo Scagliotto wrote:Good job bassem.
Thanks :D
wiz wrote:Nice job & nice effort.
Thank you ;)

Casso
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Game name: Pepe_Altobelli, Vinny_Casso

Re: Runs - Explaining and how-to.

May 27th, 2014, 12:01 pm

Image

Aldo
Consigliere
Posts: 10272
Game name: Aldo_Barzetti, Andrea_Scagliotto

Re: Runs - Explaining and how-to.

May 27th, 2014, 12:02 pm

To be honest i never did those squallo runs lol.
plus metal/lead are already explained by makke in a thread ;)
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resini
Retired Admin
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Re: Runs - Explaining and how-to.

May 27th, 2014, 12:04 pm

Man you really don't have a life or whatsoever, do you?

It's a nice guide tho, well done!
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Gentleman
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Re: Runs - Explaining and how-to.

May 27th, 2014, 12:13 pm

nice effort
Army my dears, army.

Gius
Made man
User avatar
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Re: Runs - Explaining and how-to.

May 27th, 2014, 12:24 pm

Good job.

Alsarty
SA Police Department
Posts: 4646
Game name: Sergie_Severov, Asuka_Akiyama

Re: Runs - Explaining and how-to.

May 27th, 2014, 12:30 pm

resini wrote:Man you really don't have a life or whatsoever, do you?

It's a nice guide tho, well done!
Lol, I do.... I haven't made a guide since a while, so I thought of doing this.

Thank you :)
Aldo Scagliotto wrote:To be honest i never did those squallo runs lol.
plus metal/lead are already explained by makke in a thread ;)
Aldo Scagliotto wrote:To be honest i never did those squallo runs lol.
plus metal/lead are already explained by makke in a thread ;)
Eh, people nearly never do Squallo.
It's like this;
Metal
Lead
Burrito
Mav guns
Mav bullets
Drugs
Squallo

Just because of the prices, you need to pay 130k for metal/lead, 500k for burrito, 300k for mav, 130k for drugs, but 900k Squallo.
Gentleman wrote:nice effort
Thanks
Ultras ACAB wrote:Good job.
Thank you.

SpeeDy
Outsider
User avatar
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Game name: Hector_BelIerin

Re: Runs - Explaining and how-to.

May 27th, 2014, 1:19 pm

Awesome guide, really. Good job!
Image

riot
Enforcer
Posts: 1428
Game name: Giancarlo_Massino, Anthony_Megale

Re: Runs - Explaining and how-to.

May 27th, 2014, 1:30 pm

Alsarty wrote:
Aldo Scagliotto wrote:To be honest i never did those squallo runs lol.
plus metal/lead are already explained by makke in a thread ;)
Aldo Scagliotto wrote:To be honest i never did those squallo runs lol.
plus metal/lead are already explained by makke in a thread ;)
Eh, people nearly never do Squallo.
It's like this;
Metal
Lead
Burrito
Mav guns
Mav bullets
Drugs
Squallo

Just because of the prices, you need to pay 130k for metal/lead, 500k for burrito, 300k for mav, 130k for drugs, but 900k Squallo.
You don't know what you are saying. People do Squallo more than Drugs. Squallo is the only way to earn the most(~60k each run). You don't see others doing because if you see them they will lose 900k; they do it at late night when 10-20 guys are ig. Drugs is the run that gets forgotten easily; once we had -3000(minus) drugs in the warehouse because noone cba to do them...

And he got OOC mode to do something that is already been done.

Change the template as it reminds me of the existing tutorial, and you will be alright. "Good" job.
No force, no torture, no intrigue can eradicate Giancarl-Leonzism from the minds and hearts of men.
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ripperinho's x2

Alsarty
SA Police Department
Posts: 4646
Game name: Sergie_Severov, Asuka_Akiyama

Re: Runs - Explaining and how-to.

May 27th, 2014, 1:34 pm

SpeeDy wrote:Awesome guide, really. Good job!
Thanks fucker
riot wrote:
Alsarty wrote:
Aldo Scagliotto wrote:To be honest i never did those squallo runs lol.
plus metal/lead are already explained by makke in a thread ;)
Aldo Scagliotto wrote:To be honest i never did those squallo runs lol.
plus metal/lead are already explained by makke in a thread ;)
Eh, people nearly never do Squallo.
It's like this;
Metal
Lead
Burrito
Mav guns
Mav bullets
Drugs
Squallo

Just because of the prices, you need to pay 130k for metal/lead, 500k for burrito, 300k for mav, 130k for drugs, but 900k Squallo.
You don't know what you are saying. People do Squallo more than Drugs. Squallo is the only way to earn the most(~60k each run). You don't see others doing because if you see them they will lose 900k; they do it at late night when 10-20 guys are ig. Drugs is the run that gets forgotten easily; once we had -3000(minus) drugs in the warehouse because noone cba to do them...

And he got OOC mode to do something that is already been done.

Change the template as it reminds me of the existing tutorial, and you will be alright. "Good" job.
I do know what I'm saying, and I'm active ONLY at late night when it's 10-20. Mainly, they don't do it because they're afraid of losing 900k/doesn't even have it

riot
Enforcer
Posts: 1428
Game name: Giancarlo_Massino, Anthony_Megale

Re: Runs - Explaining and how-to.

May 27th, 2014, 1:41 pm

Alsarty wrote:
SpeeDy wrote:Awesome guide, really. Good job!
Thanks fucker
riot wrote:
Alsarty wrote:
Aldo Scagliotto wrote:To be honest i never did those squallo runs lol.
plus metal/lead are already explained by makke in a thread ;)
Aldo Scagliotto wrote:To be honest i never did those squallo runs lol.
plus metal/lead are already explained by makke in a thread ;)
Eh, people nearly never do Squallo.
It's like this;
Metal
Lead
Burrito
Mav guns
Mav bullets
Drugs
Squallo

Just because of the prices, you need to pay 130k for metal/lead, 500k for burrito, 300k for mav, 130k for drugs, but 900k Squallo.
You don't know what you are saying. People do Squallo more than Drugs. Squallo is the only way to earn the most(~60k each run). You don't see others doing because if you see them they will lose 900k; they do it at late night when 10-20 guys are ig. Drugs is the run that gets forgotten easily; once we had -3000(minus) drugs in the warehouse because noone cba to do them...

And he got OOC mode to do something that is already been done.

Change the template as it reminds me of the existing tutorial, and you will be alright. "Good" job.
I do know what I'm saying, and I'm active ONLY at late night when it's 10-20. Mainly, they don't do it because they're afraid of losing 900k/doesn't even have it
Check your /laptop and you will see that it's almost full.. One day(the last week or something) some guys did 5000 guns, which is awkward the fact you did not see them.
No force, no torture, no intrigue can eradicate Giancarl-Leonzism from the minds and hearts of men.
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ripperinho's x2

Alsarty
SA Police Department
Posts: 4646
Game name: Sergie_Severov, Asuka_Akiyama

Re: Runs - Explaining and how-to.

May 28th, 2014, 10:51 pm

Updated a small part/mistake.

Cheddar
Associate
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Re: Runs - Explaining and how-to.

May 28th, 2014, 10:53 pm

Much effort put in this, but there are like 69 similar threads...
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Jakie
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Re: Runs - Explaining and how-to.

May 28th, 2014, 10:54 pm

Good job, but seriously a lot of useless screens
Image
tjsl wrote:
July 22nd, 2018, 12:10 am
not good at shoot, but good at heart ;)

Sevin
Outsider
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Game name: Hidden_Hidden

Re: Runs - Explaining and how-to.

May 28th, 2014, 11:15 pm

Lol this is just a copy of this viewtopic.php?f=12&t=51076
sorry

Prince
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Re: Runs - Explaining and how-to.

May 28th, 2014, 11:17 pm

nice effort, well done
Image

Alsarty
SA Police Department
Posts: 4646
Game name: Sergie_Severov, Asuka_Akiyama

Re: Runs - Explaining and how-to.

May 28th, 2014, 11:23 pm

Aspawn wrote:Much effort put in this, but there are like 69 similar threads...
Thanks
Zombie wrote:Good job, but seriously a lot of useless screens
Ty
Sevin wrote:Lol this is just a copy of this viewtopic.php?f=12&t=51076
I see no copy from it and this is made by me from the scratch.
Prince wrote:nice effort, well done
Thanks

Daci
Donator
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Re: Runs - Explaining and how-to.

May 28th, 2014, 11:24 pm

Simply awesome !

Alsarty
SA Police Department
Posts: 4646
Game name: Sergie_Severov, Asuka_Akiyama

Re: Runs - Explaining and how-to.

May 28th, 2014, 11:37 pm

Trapy wrote:Simply awesome !
Thanks <33
Last edited by Alsarty on July 25th, 2014, 10:51 am, edited 1 time in total.

SamLee
Associate
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Re: Runs - Explaining and how-to.

May 28th, 2014, 11:38 pm

Coradelaide wrote:Doesn't all of these exist already?
it does..
“When they send for you, you go in alive, you come out dead, and it’s your best friend that does it.”

Chesterfield
Soldier
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Re: Runs - Explaining and how-to.

May 28th, 2014, 11:53 pm

Casso wrote:You should check before but ok.

viewtopic.php?f=12&t=51076

viewtopic.php?f=12&t=24738
twitch.tv/exkungen im proffesional xdd
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Satanic
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Re: Runs - Explaining and how-to.

June 22nd, 2014, 1:05 am

Good job , Bassem :')
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Alsarty
SA Police Department
Posts: 4646
Game name: Sergie_Severov, Asuka_Akiyama

Re: Runs - Explaining and how-to.

June 22nd, 2014, 2:07 am

Thanks ;D

walter
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Re: Runs - Explaining and how-to.

September 3rd, 2014, 2:34 am

Copy cat.
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Peloso
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Re: Runs - Explaining and how-to.

September 3rd, 2014, 4:13 am

I didn't understand this one
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good job man
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B-BAW
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Re: Runs - Explaining and how-to.

September 6th, 2014, 10:37 am

your awesome man :D
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