No.Chesterfield wrote:Please try to understand that it doesn't really make a difference when the server is either located in europe or in Canada, cuz everybody except the people who live close to the server host which is a small minority gets a higher ping, now since everybody got a higher ping it shouldn't make any difference. It only takes a little bit more time to register your shot but it shouldn't cause missing them. What's causing the missing shots is either your aim or the bad sync in gta sa.Noylan wrote:ye but if its fixable why notPop wrote:People it's not like woot has any interes to turn the Server to annoying one, if it would be easy to change he would do that I guess.
Yeh its annoying but u cant repeat the same shit 10 times.
Yes.jek wrote:No.Chesterfield wrote:Please try to understand that it doesn't really make a difference when the server is either located in europe or in Canada, cuz everybody except the people who live close to the server host which is a small minority gets a higher ping, now since everybody got a higher ping it shouldn't make any difference. It only takes a little bit more time to register your shot but it shouldn't cause missing them. What's causing the missing shots is either your aim or the bad sync in gta sa.Noylan wrote:ye but if its fixable why notPop wrote:People it's not like woot has any interes to turn the Server to annoying one, if it would be easy to change he would do that I guess.
Yeh its annoying but u cant repeat the same shit 10 times.
Then let's move server to the moon?jek wrote:No.Chesterfield wrote:Please try to understand that it doesn't really make a difference when the server is either located in europe or in Canada, cuz everybody except the people who live close to the server host which is a small minority gets a higher ping, now since everybody got a higher ping it shouldn't make any difference. It only takes a little bit more time to register your shot but it shouldn't cause missing them. What's causing the missing shots is either your aim or the bad sync in gta sa.Noylan wrote:ye but if its fixable why notPop wrote:People it's not like woot has any interes to turn the Server to annoying one, if it would be easy to change he would do that I guess.
Yeh its annoying but u cant repeat the same shit 10 times.
you try to be funny kid? ha ss taken bich im reporting youfrozen wrote:Then let's move server to the moon?jek wrote:No.Chesterfield wrote:Please try to understand that it doesn't really make a difference when the server is either located in europe or in Canada, cuz everybody except the people who live close to the server host which is a small minority gets a higher ping, now since everybody got a higher ping it shouldn't make any difference. It only takes a little bit more time to register your shot but it shouldn't cause missing them. What's causing the missing shots is either your aim or the bad sync in gta sa.Noylan wrote:ye but if its fixable why notPop wrote:People it's not like woot has any interes to turn the Server to annoying one, if it would be easy to change he would do that I guess.
Yeh its annoying but u cant repeat the same shit 10 times.
well saidwoot wrote:@Noylan @00-7
holy fuck you trigger me so much by pointing and trying to fix something while you have no clue what you are talking about
IM is already using server-sided hit registration, a feature introduced in SA-MP 0.3z. Any server that has the "lagcomp on" rule in the rule list in your SA:MP browser is using it. "Sync-shooting" means nothing but server-sided hit registration (lag compensation on)
Again: You have a ping of 150ms (in my case), you have information of ~20 players in your area streaming in and out, you have information of ~300 objects in your area streaming in and out.
Client-sided hit registration is the glitchy old lag-shooting way before 0.3z (which also opens many ways for cheats)
If it was something I can fix easily, it would be fixed already. But there is no way to do that.
No offense intended: The biggest complainers are israelians/egyptians which have the worst situation, most of the time a ping of 300ms+, a poor and slow internet connection, packetloss and all these factors above. If you shoot your weapon, the server needs AT LEAST 300ms to register your shot. Now you have 2 players with 300ms ping each, shooting at eachother. Have you ever tried this in a game like CSGO? You will want to kill yourself.
The most important factor is the latency/ping of the both players to the server. (and of course that they don't cheat)
I already said it 97 times but here goes one more time: The server is currently hosted in Canada since so far it was the only reliable datacenter that was able to keep off DDoS attacks. SA-MP itself already has very poor protection and makes flooding/dos/ddos attacks easy. Aside from that come massive kinds of other DDoS attacks which need to be kept off too.
If you've been here for a while, you know how many times the server IP changed for exactly that reason. Everyone prefers a server with 0 hours of downtime per day rather than a server that goes offline every few hours due to DDoS attacks.
Spoiler: I'm trying a new datacenter again within the next few days in Germany, but don't keep your hopes high that it'll stay that way.
yeah and make sure if the IM player is using launcher or he is togglingVinnipuh wrote:its just your bad aim not server's fault lulvin wrote:
and again:vin wrote:
The server registered the hits as if I hit them.woot wrote:and again:vin wrote:
your ping = 180ms
mickeys ping = 150ms
mickey moves to the left
the client (mickey) sends this movement to the server (150ms delay)
the server sends this movement to you (+180ms delay) -> mickey is visible 330ms on your screen after on his screen he was already behind the wall
you (shooter) fire the weapon and this is being sent to the server (+180ms) -> this makes a 510ms delay until your shot is registered serverside
by the time these 510ms are over, mickey isnt on that spot anymore and thus the shot doesnt damage him
nothing will fix this except a lower ping/latency of both players
K3lroy wrote:Holy shit, this thread has a lot of analphabetic idiots.
the shots displayed are how the shooter client sees them (OnPlayerGiveDamage) - if these shots should register and damage the hit player then we're back at CLIENT SIDE hit registration because you trust the data the client sends. and if you trust the client, you give them the opportunity to cheating the fuck out of youvin wrote:The server registered the hits as if I hit them.woot wrote:and again:vin wrote:
your ping = 180ms
mickeys ping = 150ms
mickey moves to the left
the client (mickey) sends this movement to the server (150ms delay)
the server sends this movement to you (+180ms delay) -> mickey is visible 330ms on your screen after on his screen he was already behind the wall
you (shooter) fire the weapon and this is being sent to the server (+180ms) -> this makes a 510ms delay until your shot is registered serverside
by the time these 510ms are over, mickey isnt on that spot anymore and thus the shot doesnt damage him
nothing will fix this except a lower ping/latency of both players
However on Mickey's screen I was shooting the wall.
woot wrote: the shots displayed are how the shooter client sees them (OnPlayerGiveDamage) - if these shots should register and damage the hit player then we're back at CLIENT SIDE hit registration because you trust the data the client sends. and if you trust the client, you give them the opportunity to cheating the fuck out of you
Pretty sure this is how other servers that have perfect hitreg work.Berkim wrote: berkim: he still uses samp sync, he gotta put a server side hp bar and connect it to the script so everytime u hit script gonna decrease the hp itself not client.
No. Thats using the onplayer give and take damage function.vin wrote:woot wrote: the shots displayed are how the shooter client sees them (OnPlayerGiveDamage) - if these shots should register and damage the hit player then we're back at CLIENT SIDE hit registration because you trust the data the client sends. and if you trust the client, you give them the opportunity to cheating the fuck out of youPretty sure this is how other servers that have perfect hitreg work.Berkim wrote: berkim: he still uses samp sync, he gotta put a server side hp bar and connect it to the script so everytime u hit script gonna decrease the hp itself not client.
I doubt either Vin or Whiskey had a PL bigger than 0.2%. What changed here?woot wrote:For the love of jesus, do not cry about your ping. Ping is absolutely not a major factor in SA:MP, even with 300ms ping you can play the game without noticing any lag.
SA:MP is not a precision FPS shooter, your ping is unimportant. The only important thing that makes your connection wobbly is the packetloss; as long as you don't have a PL of 5%+, you are absolutely fine.
Cruz_Gonzalez wrote:A question to woot. When we moved the server to Canada you told everyone, let me quote youI doubt either Vin or Whiskey had a PL bigger than 0.2%. What changed here?woot wrote:For the love of jesus, do not cry about your ping. Ping is absolutely not a major factor in SA:MP, even with 300ms ping you can play the game without noticing any lag.
SA:MP is not a precision FPS shooter, your ping is unimportant. The only important thing that makes your connection wobbly is the packetloss; as long as you don't have a PL of 5%+, you are absolutely fine.
From what I've known, ping represents the time until the shots connect while packetloss represents the chances of it connecting or not, maybe I'm wrong about this.
Spoiler: I'm trying a new datacenter again within the next few days in Germany, but don't keep your hopes high that it'll stay that way.
true, i already reported woot's posts as spam and off-topicSuiCxDe wrote:Keep this thread about The update please.As the title says
Without spamming it with ping issues and All.Domt.do.it.here.in.this.thread
Thanks.
Like I am trying to be cool but it's impossible with retards like u, u saying "pop" for what idiot? Thats what i said ....Grattoni wrote:Hahhaha man he is really fighting with woot trying to show some knowledge when he doesn't know a shit what woot had written in that essayDarien wrote:You just gave me a stage 4 brain tumor.Noylan wrote: yeah but u do realize the server was fine when it was in europesis
Do you not remember the crashes the server was having when it was in europe? It was far from "fine"
Pop+noylan again
You dimwits im sure he would have already introduced the server sided hits or w/e you call it if it wasn't something stopping it the way you all e-geniuses. If he says no then its no for a reason, not because he's lazy. Put that in your tiny brains. Im writing this bcz i feel him having to argue with people with non sense head over something he has a proven knowledge with someone who has zero knowledge of anything on the earth yet keeps talking non sense. Understand it already
You just see my name and turn ur stupid brain to fight me eventhought I said THE SAME shit u said.Pop wrote:People it's not like woot has any interes to turn the Server to annoying one, if it would be easy to change he would do that I guess.
Yeh its annoying but u cant repeat the same shit 10 times.