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woot
Consigliere
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Posts: 11986
Game name: Adam_Cooper

Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:36 pm

As of Italy Mafia V6.5, the entire weapon / gundealing has been changed in order to bring more work to mafia members.

Every mafia now owns a warehouse. By default, you do not have any. Ask a Head Admin or higher to place a warehouse somewhere for you. Please note that the warehouse must be outside of Los Santos and far away from the lead and metal pick up points.
There are no more "sellable guns" but simply "materials". Your warehouse is a material generator. In order to generate material, your warehouse needs lead and metal.

To begin with, you need a Linerunner/Roadtrain truck and a trailer attached to it. You will find trailers spread all over San Andreas placed at random locations. You cannot buy trailers.
Once you have a truck and a trailer, you're ready to get started. Drive to the huge cargo ship in San Fierro, there you may buy crates with 5000 units of lead costing $5000 each. Note that your trailer has a total maximum capacity of 100.000 units. Once you have enough lead loaded into your trailer, you can head to the next step if you also want to buy metal. You may buy crates of metal (5000 units, $5000 each) at the Quarry in Las Venturas. Once again, remember that your trailer has a maximum capacity of 100000 total units, lead and metal together.
Should you have a crate in your hands but your trailer is full of cargo, you can drop it using /dropcrate.

If you bought enough lead/material, you should head back towards your faction warehouse. Infact, you may unload it at any warehouse you like and which is not locked, but you obviously want to store it in yours and not gift them to someone random!
Once stored in your warehouse, the machinery in it will begin processing the lead and metal and generate materials. The production rate is 1 material / second.

Tier 0 and tier 1 members are the only ones who are able to lock and unlock their faction warehouse. Please note that if your warehouse is unlocked, ANYONE can take materials from it. Use /takematerials to take out materials from your warehouse. Your warehouse must also be unlocked in order to place lead/metal into it. Be organised and have tier 1 members with you when doing runs.
You must be at the warehouse itself in order to see how much lead, metal and materials your warehouse currently contains. There is a label showing the statistics.

This change concludes that there is no longer a gundealer job, anyone who gets access to materials automatically has the possibility to build a gun with it and sell it using /sellgun. You may also sell guns to yourself again, you do not have to be at a specific place for this anymore if you have the materials on you. You may see how many materials you have on you using either /myweapons or /frisk. You may of coruse stay materials inside your houselocker too.
This change also brings the fact that all of the "sellable guns" have been deleted. Obviously no refund is possible!

I hope you like this and the other changes coming very soon.
:D

Vic
Soldier
Posts: 4252
Game name: Jaffar_Pearce, James_Lahey, Leroy_Lennox, Sebastian_Schoenbeck, Jjjjjjjjjjjjj_Jjjjjjjjjjjjj

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:38 pm

Sounds epic
Fuck man... rulebreaking is more addictive than heroin.
https://youtu.be/zN8VOsJCJLk?t=37


Fabio
Caporegime
User avatar
Posts: 5687
Game name: Fabio_Paccini

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:40 pm

This is awesome

Chris_Sindacco
Outsider
Posts: 32
Game name: Chris_Marchesi

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:40 pm

Nice super idea! but are the excisting guns getting removed?

Adam_lee

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:41 pm

it's not cool..what should i do with all my sellables now ?

Vic
Soldier
Posts: 4252
Game name: Jaffar_Pearce, James_Lahey, Leroy_Lennox, Sebastian_Schoenbeck, Jjjjjjjjjjjjj_Jjjjjjjjjjjjj

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:41 pm

Chris_Sindacco wrote:Nice super idea! but are the excisting guns getting removed?
lrn2read. "This change also brings the fact that all of the "sellable guns" have been deleted. Obviously no refund is possible!"
Fuck man... rulebreaking is more addictive than heroin.
https://youtu.be/zN8VOsJCJLk?t=37



Mueller
Caporegime
User avatar
Posts: 5789
Game name: Alessio_Raggati, Alessio_Porcello

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:42 pm

Seems nice !
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Aleya BANNED

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:43 pm

woot is back in force. Great update.

Spinno
Outsider
User avatar
Posts: 277
Game name: Jerry_Cotton, Derrick_McMillan

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:43 pm

I can already feel the pain of people who had tons of sellables.
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jek
Underboss
Posts: 15699
Game name: Mike_Alphonso

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:44 pm

Finally, we have something to do :)
i cant wait to catch fat kids cheeks like you .
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Jerome
Associate
Posts: 575
Game name: Jerome_Viera, Martin_Benedetti, Ryan_Bening, Marcus_Lennon

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:44 pm

It came just in time for me :) My gd has just been removed..
Anyways, I'm glad it's changed.
◢◤

T-Bag
Enforcer
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Posts: 1761
Game name: Theodore_Bagwell

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:44 pm

What about the /makegundealer option for T1's?
Theodore "T-Bag" Bagwell
You don't really want smoke, you ain't 'bout that shit

leonzio
Consigliere
Posts: 12412
Game name: Leonzio_Leone

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:45 pm

So, if you buy 5000units, will cost 25M?
lol



Heinz
Outsider
Posts: 360
Game name: Luc_Nucci

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:49 pm

Looks promising. Il start planning the heist.
"The hardest thing about this business, is minding your own."

#Dillimore Crew

GingerNinja
Outsider
User avatar
Posts: 199
Game name: Jacob_Jones

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:50 pm

Fluffy wrote:So, if you buy 5000units, will cost 25M?
lol

Good. It will take more money out of the server
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@Thanks Mati

Deck
Made man
User avatar
Posts: 1957
Game name: Nate_Harman

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:50 pm

Nice to see you're still motivated and working for the community.

Thanks for the nice updates today.
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K3
Retired Admin
User avatar
Posts: 11155
Game name: Sarah_Kelroy, Marco_Barese

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:51 pm

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Matheo
Enforcer
Posts: 1660
Game name: Tommen_Rockefeller

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:53 pm

Gonna be deleted so why not having fun deleting them by ourselfs?! lol
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Spoiler

Vic
Soldier
Posts: 4252
Game name: Jaffar_Pearce, James_Lahey, Leroy_Lennox, Sebastian_Schoenbeck, Jjjjjjjjjjjjj_Jjjjjjjjjjjjj

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:54 pm

T-Bag wrote:What about the /makegundealer option for T1's?
Will be removed, if now everybody can sell guns.. isn't it pretty unnecessary?
Fuck man... rulebreaking is more addictive than heroin.
https://youtu.be/zN8VOsJCJLk?t=37

Anaconda
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User avatar
Posts: 8198
Game name: Laurence_Ravensdale, Trevor_Armstrong

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:55 pm

K3lroy wrote:Image
Image
HAHAHAHAA EPIC!!!

Vic
Soldier
Posts: 4252
Game name: Jaffar_Pearce, James_Lahey, Leroy_Lennox, Sebastian_Schoenbeck, Jjjjjjjjjjjjj_Jjjjjjjjjjjjj

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:56 pm

K3lroy wrote:Image
Image
Nice, helper Dylan speedhakz
Fuck man... rulebreaking is more addictive than heroin.
https://youtu.be/zN8VOsJCJLk?t=37

Dylan
Outsider
User avatar
Posts: 387
Game name: Milo_Johnson

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:57 pm

Miller wrote:
K3lroy wrote:Image
Image
Nice, helper Dylan speedhakz

:lol:
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C4SSARIO
Enforcer
Posts: 1094
Game name: Lenny_Cassario

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:58 pm

Wait.. Can we still buy guns from Legal Gunstores, when you got a Gun Licence?
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ray
SASF Commander
User avatar
Posts: 5419
Game name: Raymond_Vederano, Charles_Nixon

Re: Italy Mafia V6.5 - Weapon / Gun Dealing explained.

May 11th, 2013, 5:59 pm

Sounds epic, good job woot !
Cnow_Montana wrote:Wait.. Can we still buy guns from Legal Gunstores, when you got a Gun Licence?
Ofcourse.
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