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ThaCrypte
Manager
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Posts: 10047
Game name: Paul_Henderson, Zoey_Windsor

Italy Mafia V9.0

February 9th, 2024, 9:25 pm

Italy Mafia Roleplay - V9.0

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The old system was outdated, and it was tedious to produce so we completely reworked the drug system. From the way of obtaining ingredients to producing. Best of all? It'll be available to everyone. The update is also meant to be built upon and expanded, and you're free to suggest what you'd like to see.

Some highlights:
  • - Removed the f-perk and the old drug system.
  • - Anyone can produce drugs!
  • - Added unique production chains to each drug type with tradeable ingredients.
  • - Plants now require to be maintained to ensure they remain healthy.
  • - Added hidden production labs around the map. These rotate every server restart and won't have any visible entrance.
  • - You can plant anywhere where grass grows! (Outside the city of LS)
  • - New plants.
  • - Seperated old drugs from new drugs.
  • - Addiction & Rehab
  • - New drugs won't have a cooldown, and can be used earlier, but with diminishing returns.
  • - New run.
  • - Dark web.
  • - New features for illegals and legals.
You can read the full changelog below.
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Another new thing we're excited to announce is that IM-RP will be starting to use 0.3.DL. What does that mean? It allows us to do a whole lot more, such as custom server sided skins/objects. Alongside 0.3.DL, we're also looking at the possibility to expand our roster with a "mapping & modding" team. You'll probably hear more about that soon™.

Players that are currently not on the launcher may already connect with 0.3.DL. Other players will have to wait for the launcher update to go live.
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We updated the launcher to be compatible with 0.3.DL. Can't find a download link for 0.3.DL? Don't stress! If you don't have 0.3.DL you can install it through the launcher (you will be prompted if you want to).

We also expanded and improved the game accelerator. Are you having issues with high packetloss or ping? Try using the accelerator. You will find it in the launcher settings. We currently have 3 servers, Australia, Canada and Singapore. Do note that this feature might not be entirely stable.

* The launcher update & full 0.3.DL support will be at a later date.

The full changelog can be found here.

PogChamp
Outsider
Posts: 128
Game name: Zirga_Galva

Re: Italy Mafia V9.0

February 9th, 2024, 9:28 pm

Holy.

Snoozy
Consigliere
Posts: 9075
Game name: Santino_Capazzo

Re: Italy Mafia V9.0

February 9th, 2024, 9:29 pm

Return of M4 where?

Logic
Government
User avatar
Posts: 318
Game name: Luka_Enzo, Markus_Vercetti

Re: Italy Mafia V9.0

February 9th, 2024, 9:30 pm

This looks promising honestly and I might come back & play for a bit. :)

hermannG
Outsider
Posts: 208
Game name: Gregory_Burke

Re: Italy Mafia V9.0

February 9th, 2024, 9:31 pm

Mega unfair to Ruvik

such a bad update

Benjamin
Soldier
Posts: 4525
Game name: Benjamin_Doyle

Re: Italy Mafia V9.0

February 9th, 2024, 9:32 pm

Should have been implemented years ago. Good job.

Nevron
Enforcer
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Posts: 890
Game name: Nevron_Bronx

Re: Italy Mafia V9.0

February 9th, 2024, 9:33 pm

Nice.

Donald
Faction Leader
Posts: 14445
Game name: Erich_Wolff, Donald_Capazzo

Re: Italy Mafia V9.0

February 9th, 2024, 9:36 pm

Would be better if illegals could control the labs via the turf system, giving faction-wide benefits or alliance.

Having fights over druglabs would be dope

Kar98
Associate
Posts: 473
Game name: Amin_Moradi

Re: Italy Mafia V9.0

February 9th, 2024, 9:39 pm

Nice!!

Punjabi
Enforcer
Posts: 1430
Game name: Punjabi_Victoriano

Re: Italy Mafia V9.0

February 9th, 2024, 9:41 pm

Donald wrote:
February 9th, 2024, 9:36 pm
Would be better if illegals could control the labs via the turf system, giving faction-wide benefits or alliance.

Having fights over druglabs would be dope
^other than that good updates, good efforts!

vans
Soldier
Posts: 4760
Game name: Kyle_Crawford, Rachel_Porters

Re: Italy Mafia V9.0

February 9th, 2024, 9:44 pm

Just came through for another update by Daniel, you did it again.

Rud
Enforcer
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Game name: Rud_Cuneo

Re: Italy Mafia V9.0

February 9th, 2024, 9:56 pm

Much love.

HULK
SA Police Department
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Posts: 4735
Game name: Odin_Ragnvaldsson, Cesare_Scagletti

Re: Italy Mafia V9.0

February 9th, 2024, 9:56 pm

No one wants this addiction bs brother this isnt lsrp

HULK
SA Police Department
User avatar
Posts: 4735
Game name: Odin_Ragnvaldsson, Cesare_Scagletti

Re: Italy Mafia V9.0

February 9th, 2024, 9:57 pm

Donald wrote:
February 9th, 2024, 9:36 pm
Would be better if illegals could control the labs via the turf system, giving faction-wide benefits or alliance.

Having fights over druglabs would be dope
You mean having jihadist suiciders at drug lab yes yes, no thx

Nyu420
Outsider
User avatar
Posts: 175
Game name: Bobert_Gupta

Re: Italy Mafia V9.0

February 9th, 2024, 10:05 pm

looks like shit

Ash Weis
Outsider
Posts: 311
Game name: Ashyur_Moretti

Re: Italy Mafia V9.0

February 9th, 2024, 10:12 pm

dark web ? tell me more ..

also drugs rework was the one feature I've always wished

hellsing
Associate
Posts: 585
Game name: Nico_Snow

Re: Italy Mafia V9.0

February 9th, 2024, 10:12 pm

Nyu420 wrote:
February 9th, 2024, 10:05 pm
looks like shit

Miha
Outsider
Posts: 156
Game name: Jasper_Smith, Mihael_DeLeon, Mihael_Bourne

Re: Italy Mafia V9.0

February 9th, 2024, 10:18 pm

Noice

Unlucky
Enforcer
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Posts: 789
Game name: Sakuragi_Trevisani, Rylai_Crestfall

Re: Italy Mafia V9.0

February 10th, 2024, 12:27 am

Thanks for the update!

Led
Made man
Posts: 2427
Game name: Samuel_Morgan, Samuel_Bouchard

Re: Italy Mafia V9.0

February 10th, 2024, 12:57 am

The rehab fee should be replaced with a time cooldown imo

S3if
IMET
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Posts: 1897
Game name: Vito_Sorrento, Seif_King

Re: Italy Mafia V9.0

February 10th, 2024, 1:57 am

Great update tbh

Chucko
Outsider
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Posts: 17
Game name: Chucko_Cuba

Re: Italy Mafia V9.0

February 10th, 2024, 4:20 am

well this is something

Donald
Faction Leader
Posts: 14445
Game name: Erich_Wolff, Donald_Capazzo

Re: Italy Mafia V9.0

February 10th, 2024, 4:40 am

HULK wrote:
February 9th, 2024, 9:57 pm
Donald wrote:
February 9th, 2024, 9:36 pm
Would be better if illegals could control the labs via the turf system, giving faction-wide benefits or alliance.

Having fights over druglabs would be dope
You mean having jihadist suiciders at drug lab yes yes, no thx
scared of comp

Saint Theodor
Associate
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Posts: 548
Game name: Theodor_Morgan

Re: Italy Mafia V9.0

February 10th, 2024, 4:59 am

Good job. 😎👍

Ermetano
Donator
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Posts: 1527
Game name: Ermetano_Vici

Re: Italy Mafia V9.0

February 10th, 2024, 7:16 am

The fucking MVPs great job boys love you

Ahmed_Arain
Outsider
User avatar
Posts: 30
Game name: John_Dsuza

Re: Italy Mafia V9.0

February 10th, 2024, 8:44 am

Literally awesome features, Keep making us happy and fun like that.

itzxy
Enforcer
User avatar
Posts: 964
Game name: Budak_Milo, Armando_Constavo

Re: Italy Mafia V9.0

February 10th, 2024, 9:05 am

awesome.

bennyboombatz
Made man
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Posts: 2170
Game name: Ben_Victoriano

Re: Italy Mafia V9.0

February 10th, 2024, 2:25 pm

$$ :)

Led
Made man
Posts: 2427
Game name: Samuel_Morgan, Samuel_Bouchard

Re: Italy Mafia V9.0

February 10th, 2024, 5:55 pm

ThaCrypte wrote:
February 9th, 2024, 9:25 pm
  • - New features for [...] legals.
What are they?

Omar
Outsider
Posts: 54
Game name: Omar_Falcone

Re: Italy Mafia V9.0

February 11th, 2024, 6:00 am

very good update but if you only removed the rehab thing and made the new drugs have cd like the old ones since we waste enough time in planting and producing.

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