WAR RULES
W1) Victory Conditions
A minimum of 45 hours of playtime must be achieved by all participating factions during a war - failure to do so will result in a forfeit on the 3rd offense. (players idling for 300+ seconds will be automatically kicked from the server)
If 20 percent of a faction has been removed (uninvite/leave) during a war, it will result in an automatic forfeit for that faction.
If one warring team obtains 50% more (1.5x) death fees than the opposing team, they will automatically lose the war. This is only applicable after a minimum of 250m in death fees has been independently obtained by both teams.
Factions must participate a minimum of 3 days (72 hours) after a war has been initiated before they may be allowed to surrender.
W2) - Alternative Accounts
It is strictly forbidden to use an alternate account to participate in a war.
You are not allowed to use your alt to partake in actions or activities against your main account's war opponent.
An alternative account is any account below the level of your highest-level account; You cannot declare a random account as your "main" account.
Same IP makes it an alt account. (This includes Cafes, houses, etc.)
Exceptions to this can be made by PMing the aHoI and HoI (before war starts) with proof of separate ownership. These exceptions will be rare and only given out when it can be confirmed beyond a reasonable doubt and only in relative/family situations.
Punishments:
Ranges from a warning to IP ban for duration of war or longer
W3) - Invites
Inviting an irregular amount of players prior a war is prohibited and will be considered as mass-inviting.
Leaving a faction to join another for the sole purpose of participating in a war is also prohibited.
Punishments:
Admin uninvite of all flagged players
W4) - Civilian / Alliance involvement
Civilians are under no circumstances allowed to participate/aid in a war.
Allied factions may aid in a war by supplying the warring participants with materials, drugs, vehicles, keys, etcetera, but not by directly assisting them in fights or flees. The only exceptions to this rule are listed below.
When you can attack a war participant:
- They are taking your alliance's turf
- They are doing runs (rittos, lead, etc.)
- They clearly involve themselves in a normal gunfight (turf, run, business robbery, etc.)
- "Involve" meaning they clearly demonstrate a desire to participate in the gunfight, such as shooting/aiming/chasing enemies/attempting to carbomb/etc.
NOTE: Blatantly tracking warring participants to initiate fights through RPG oriented activities is prohibited and will be dealt with on a case by case basis by head of illegal staff.
Observing/spectating a war is prohibited - do not follow or stand near warring participants.
Law enforcement factions are permitted to intervene in war fights only if the fight is within the CITY of Los Santos.
Punishments:
240 minute admin jail
or
24-168 hour suspension
or
IP ban for duration of war or longer
W5) - Just Spawned (JS) tag
If a player is marked as 'Just Spawned', they should not interact with other players.
Attacking, following, and blocking all count as interacting.
Punishments:
120-240 minute admin jail
W6) - Revenge-killing / Returning to battle
Participants of a war may only return to a fight they previously died in if their opposition is present.
- [+] Example
- There is a war related fight happening at Rodeo involving all warring participant factions.
In the event of an external faction not participating in the war (e.g. SASF or PD) being present and actively fighting at that location, the possibility of them being caught in the crossfire and being revenge-killed is high - which is why this exception is in place and external factions must accept this when partaking in fights involving warring participants.
This does not grant immunity for warring participants in regards to the revenge-killing rule. Warring participants who deliberately seek out to revenge kill non-warring participants while there are no active battles between the warring faction participants will be punished accordingly.
Punishments:
120-240 minutes admin jail
W7) - OOC Dealing/Attempting To Get The Opposition Faction Members to Leave:
It is not allowed under any circumstances to message the opposition side to leave their faction in exchange for any items via Out Of Character methods. Telling another member to leave via PMs or third party software is strictly prohibited.
Contacting opposing members using PMs and third party software is allowed as long as no items (Money, mats, drugs, properties, invites to other factions, etc.) is mentioned. What can be discussed via Out Of Character method is setting up a date, time, place, and methods of contact with the opposing member.
NOTE: If a currently banned player is caught violating this rule, punishment may vary and will be dealt with harsher than a non banned player.
Punishments:
Account suspension till end of war
If a member left due to this violation the uninvite will be refunded back to the faction
W8) - Other war rules / clarifications:
- Closing yourself or rivals in a building is not permitted. (e.g. /close @ house/biz)
- Faction weapon stocks may be drained by members and will not be refunded. (limit of 1000 fguns per 1 member every hour)
- Using stationary parked vehicles to block roads, passageways, or other vehicles at a rival headquarter is prohibited.
- Creating an agreement with opposition to fk / uninvite their own members must be properly roleplayed IC.
- Participating with connectivity/performance issues that cause severe inconsistent hit registration is prohibited. (first offense: kick - repeated offense: uninvite).
- Violation of any war related rule must be reported within 72 hours of the violation or it will be deemed invalid.
- IP Banned players must be uninvited from the faction before the war, any players IP banned during the war for a serious offense will also be uninvited during the war.
- Changing faction spawn-point during war is not allowed, factions must spawn at their official faction HQ during the war.
- You are not allowed to participate in mini-mission if you're part of a warring faction.
The Head of Illegal staff may kick, suspend or admin uninvite any player during a war if any of the war rules have been violated.
If there are any questions regarding a rule or clarification, contact the Head of Illegal staff.
Additional clarifications/rules will be made if necessary.