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Gersi
Enforcer
User avatar
Posts: 706
Game name: Emporio_Falzetta, Frank_Garone

Re: Italy Mafia - November Update

October 24th, 2016, 10:39 pm

Aldo wrote:And this happen when i leave

**drop a tear**
hahaha xD

Genius
Donator
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Posts: 1434
Game name: Marko_Pemza, Marco_Antonini

Re: Italy Mafia - November Update

October 24th, 2016, 10:44 pm

Cool , i like it

Kaidou
Donator
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Posts: 685
Game name: Thiago_Fibonacci, Stefan_Walton

Re: Italy Mafia - November Update

October 24th, 2016, 11:19 pm

Good job, you're free now.

TBA
SA Police Department
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Posts: 1744
Game name: Kaido_Koizumi, Diego_Benitez

Re: Italy Mafia - November Update

October 24th, 2016, 11:37 pm

Legend, i will miss SDC


Aleyaj
Enforcer
Posts: 1104
Game name: Daryl_Gates, Frank_Caci, Mario_Spera

Re: Italy Mafia - November Update

October 24th, 2016, 11:39 pm

Very nice. Great job on this!

Snoozy
Consigliere
Posts: 8985
Game name: Santino_Capazzo

Re: Italy Mafia - November Update

October 24th, 2016, 11:52 pm

now lift ip bans

Darien
Underboss
Posts: 14790
Game name: Darien_Enzo, Maria_McCarthy

Re: Italy Mafia - November Update

October 24th, 2016, 11:59 pm

amazing

PaC
Soldier
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Posts: 5002
Game name: Ramires_DeMarco, Quinn_Miller, Sophia_Fleming

Re: Italy Mafia - November Update

October 25th, 2016, 12:03 am

Darien wrote:amazing
We need to build a wall!

Vilbar
Enforcer
Posts: 1491
Game name: Joshua_Varetti, Frank_Marinaro

Re: Italy Mafia - November Update

October 25th, 2016, 12:50 am

God job woot

Braga
Donator
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Posts: 1281
Game name: Georgi_Kirov, Charles_Luciano, Anthony_Cavezza

Re: Italy Mafia - November Update

October 25th, 2016, 1:50 am

Thanks, you made my day.

mikeloff
Caporegime
Posts: 6022
Game name: Brandon_Moore, Mike_Pearce

Re: Italy Mafia - November Update

October 25th, 2016, 2:06 am

november update and its october xaxaxa this ..

resini
Retired Admin
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Posts: 11819
Game name: Roberto_Paccini, Roberto_Rossini, Lorenzo_Rossini

Re: Italy Mafia - November Update

October 25th, 2016, 2:11 am

Hey mikeloff

Braga
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Game name: Georgi_Kirov, Charles_Luciano, Anthony_Cavezza

Re: Italy Mafia - November Update

October 25th, 2016, 2:14 am

By the way it was mistake making the team owning soo easy reachable.

Now everyone t0 horny for experience will invest 50m and in 1 week we gonna have 100 teams, then they won't be unique and ofcourse not active.

You can still make them payable, but atleast make them earnable first with votes from t0's like before.

DarkHorse
Government
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Posts: 113
Game name: Peter_Calone, Rupert_Goldenburg

Re: Italy Mafia - November Update

October 25th, 2016, 2:35 am

Braga wrote:By the way it was mistake making the team owning soo easy reachable.

Now everyone t0 horny for experience will invest 50m and in 1 week we gonna have 100 teams, then they won't be unique and ofcourse not active.

You can still make them payable, but atleast make them earnable first with votes from t0's like before.
Bare in mind not everyone will be using them for mafias/gangs - These can be used to create a unique work force for a business. I've already set mine up for my garages and set lowest rank being mechanic, vehicles being tow trucks.

A lot of roleplay and potential can come out of this update which is exciting. Let just hope the kids don't spoil this feature for us all.

Gaurav
Enforcer
Posts: 1440
Game name: Gaurav_Kapur, Bernard_Rosenberg

Re: Italy Mafia - November Update

October 25th, 2016, 2:44 am

Great update. Feels bad for SDC though.
Last edited by Gaurav on October 25th, 2016, 2:48 am, edited 1 time in total.

Cypress
Consigliere
Posts: 8758
Game name: Abelardo_Rigazzi

Re: Italy Mafia - November Update

October 25th, 2016, 2:46 am

how it's wiped?

Pop
Made man
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Posts: 2494
Game name: Pop_Garnett, Johnny_Salerno

Re: Italy Mafia - November Update

October 25th, 2016, 2:46 am

Cypress wrote:how it's wiped?
/remove faction by woot ?

Cypress
Consigliere
Posts: 8758
Game name: Abelardo_Rigazzi

Re: Italy Mafia - November Update

October 25th, 2016, 2:48 am

Gaurav wrote: Time for SDC to go completely illegal once again?
Pop wrote:
Cypress wrote:how it's wiped?
/remove faction by woot ?

Gaurav
Enforcer
Posts: 1440
Game name: Gaurav_Kapur, Bernard_Rosenberg

Re: Italy Mafia - November Update

October 25th, 2016, 2:49 am

My bad, didn't read the first few pages except the OP.

Cipriani
Caporegime
Posts: 5529
Game name: Horatio_McQuell, Tommy_Cipriani

Re: Italy Mafia - November Update

October 25th, 2016, 3:32 am

-Shanks wrote:
woot wrote:By default, teams can have up to 3 team-owned vehicles and up to 10 members in total. Anybody can create a team for $50m.
Just 10 members in total? wow
Make those 10 members the highest ranked members

Also do team ranks show on /r?
If so does it conflict with faction ranks?

QUISS
Consigliere
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Posts: 7702
Game name: Quiss_Tattaglia, Quiss_Paccini, Quiss_Batts

Re: Italy Mafia - November Update

October 25th, 2016, 3:41 am

Cipriani wrote:
-Shanks wrote:
woot wrote:By default, teams can have up to 3 team-owned vehicles and up to 10 members in total. Anybody can create a team for $50m.
Just 10 members in total? wow
Make those 10 members the highest ranked members

Also do team ranks show on /r?
If so does it conflict with faction ranks?
they do not show on radio

ABM
Donator
User avatar
Posts: 1468
Game name: Dario_Rivera, Charbel_Lopez

Re: Italy Mafia - November Update

October 25th, 2016, 5:13 am

Nice thank you woot

Mineral
Made man
Posts: 2204
Game name: Osvaldo_Maranzano, Neil_Glover, Kreighty_Simmons

Re: Italy Mafia - November Update

October 25th, 2016, 6:32 am

wtf nice i make 50m nowww

Sly
Consigliere
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Posts: 9839
Game name: Sly_Carrone, Sam_Hunt, Dexter_Whittaker

Re: Italy Mafia - November Update

October 25th, 2016, 7:04 am

10 members is a buzz killer. At least make it upgrade able.

anthcamorra
Outsider
Posts: 143

Re: Italy Mafia - November Update

October 25th, 2016, 7:17 am

as i suggest:

/team addmemberslot - max 20 members.
/team addcarslot - max 10-20 vehicles

/team setfreq
/team getfreq
/team backup

But for some reasons K3 deny them all, am still sure those commands are useful and need to add them.

Sly
Consigliere
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Posts: 9839
Game name: Sly_Carrone, Sam_Hunt, Dexter_Whittaker

Re: Italy Mafia - November Update

October 25th, 2016, 7:37 am

Team backup should be introduced, since groups might not be taken as factions but teams are. That's the purpose of them (Legal/Illegal organizations), buying localization and /tbk or something.

Cars/members should be allowed to be increased.

Stav Cuneo
Soldier
Posts: 2825
Game name: Steven_Andolini

Re: Italy Mafia - November Update

October 25th, 2016, 7:40 am

anthcamorra wrote:as i suggest:

/team addmemberslot - max 20 members.
/team addcarslot - max 10-20 vehicles

/team setfreq
/team getfreq
/team backup

But for some reasons K3 deny them all, am still sure those commands are useful and need to add them.
These are the reasons
-You don't need more than 20 members, (or whatever the current amount is) since team are supposed to be a group of small people comparing to a faction,which makes them inferior(how it is supposed to be)
-For the same reason,you don't need more than10/20 vehicles
-Teams can set freq manually, having the same features of official facitons will remove the advantage factions have over teams
-same reason
-Backup is probably one of the most importatn commands official facitons have, teams aren't supposed to have it

anthcamorra
Outsider
Posts: 143

Re: Italy Mafia - November Update

October 25th, 2016, 7:57 am

Stav Cuneo wrote:
anthcamorra wrote:as i suggest:

/team addmemberslot - max 20 members.
/team addcarslot - max 10-20 vehicles

/team setfreq
/team getfreq
/team backup

But for some reasons K3 deny them all, am still sure those commands are useful and need to add them.
These are the reasons
-You don't need more than 20 members, (or whatever the current amount is) since team are supposed to be a group of small people comparing to a faction,which makes them inferior(how it is supposed to be)
-For the same reason,you don't need more than10/20 vehicles
-Teams can set freq manually, having the same features of official facitons will remove the advantage factions have over teams
-same reason
-Backup is probably one of the most importatn commands official facitons have, teams aren't supposed to have it
welcome back you lildouchbag camel xD

Well, no you are wrong in my option.

"Teams are between groups and factions" = staff wrote, now my option about the car slot/ member slot is usrfull, 10 members is kinda low, 3 vehicles? Are you kidding with me? I own 20 vehicles, i have a group with 25 active members and guess what? Not all of them are able to buy a car so i buying for them instead of using shared vehicle and slove rhe problem, now 3 is less.

I made my own format for now to use group and team, but its not how that should be , im.not a faction to.make outsiders group.
team radio , will be much easy instead of spamming the chat or to do /groupname and spam it and lost cash for changing the name.

/team back up, usefull = since teams gonna have agreements with factions and they make runs.for.them.or what ever, back up between the team.member should be added.

K3
Retired Admin
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Posts: 11155
Game name: Sarah_Kelroy, Marco_Barese

Re: Italy Mafia - November Update

October 25th, 2016, 8:17 am

.........

You will be able to upgrade soon. Is that not obvious from the OP?

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