Fully agree with this. Well saidBossnigguh wrote: ↑September 28th, 2020, 10:01 amWith this update factions can still camp and probably will, but it's slowly becoming not worth it because you lose more money. If this wont be enough, next step can be the loss of materials/drugs, similarly to when getting killed by PD/SASF.
You guys don't understand that if you don't give factions the option to camp they'll quit after getting the required hours, then you will complain how opposition is never online and how the server is dying.
There is no way around it and regardless of changes made players will always complain about something.
THen why not again start Lead Admins + take care of waves like old times? As far as i know camping was rare old times right? with waves you are forced to fight by admins.Bossnigguh wrote: ↑September 28th, 2020, 10:01 amWith this update factions can still camp and probably will, but it's slowly becoming not worth it because you lose more money. If this wont be enough, next step can be the loss of materials/drugs, similarly to when getting killed by PD/SASF.
You guys don't understand that if you don't give factions the option to camp they'll quit after getting the required hours, then you will complain how opposition is never online and how the server is dying.
There is no way around it and regardless of changes made players will always complain about something.
GodFather wrote: ↑September 27th, 2020, 4:19 pmCaesar wrote: ↑September 27th, 2020, 4:16 pmu kept poll with 2 options for 100 years and in the end changed it anw...
if they are camping inside hq or garage then thank you but i dont need checkpoint to know where they are
additionally it doesnt matter if you increase deathfees, we still cant rush on equal numbers.
basically u changed nothing
Michaboy wrote: ↑September 28th, 2020, 3:31 pmGodFather wrote: ↑September 27th, 2020, 4:19 pmCaesar wrote: ↑September 27th, 2020, 4:16 pmu kept poll with 2 options for 100 years and in the end changed it anw...
if they are camping inside hq or garage then thank you but i dont need checkpoint to know where they are
additionally it doesnt matter if you increase deathfees, we still cant rush on equal numbers.
basically u changed nothing
Yes to material/drug loss, it would in a way punish campers but also keep camping as a valid tactic and alongside the increased death fee would make camping far less of an attractive option.Bossnigguh wrote: ↑September 28th, 2020, 10:01 amWith this update factions can still camp and probably will, but it's slowly becoming not worth it because you lose more money. If this wont be enough, next step can be the loss of materials/drugs, similarly to when getting killed by PD/SASF.
You guys don't understand that if you don't give factions the option to camp they'll quit after getting the required hours, then you will complain how opposition is never online and how the server is dying.
There is no way around it and regardless of changes made players will always complain about something.
KraljinaIpo wrote: ↑September 28th, 2020, 1:59 amIf they add the thing about 75m difference for 3days straight = win.. finally tattaglia will be the ones losing the war because it won't be money wise or camping to win.
sit tatta
Rules are rules...QUISS wrote: ↑September 28th, 2020, 5:56 pmKraljinaIpo wrote: ↑September 28th, 2020, 1:59 amIf they add the thing about 75m difference for 3days straight = win.. finally tattaglia will be the ones losing the war because it won't be money wise or camping to win.
sit tatta
wars are about faction strength in both assets and leadership not the quantity of hired mercenariesKraljinaIpo wrote: ↑September 28th, 2020, 1:59 amIf they add the thing about 75m difference for 3days straight = win.. finally tattaglia will be the ones losing the war because it won't be money wise or camping to win.
sit tatta
Yeah but this fixes nothing for the factions that have unlimited money and can war for years. If they add some way to auto-win the war, then tattaglia has no chance of winning a single war, maybe if they war kashkaev.tisler wrote: ↑September 28th, 2020, 7:55 pmwars are about faction strength in both assets and leadership not the quantity of hired mercenariesKraljinaIpo wrote: ↑September 28th, 2020, 1:59 amIf they add the thing about 75m difference for 3days straight = win.. finally tattaglia will be the ones losing the war because it won't be money wise or camping to win.
sit tatta
Fully agree with thisDonaldinho wrote: ↑September 28th, 2020, 3:56 pmYes to material/drug loss, it would in a way punish campers but also keep camping as a valid tactic and alongside the increased death fee would make camping far less of an attractive option.Bossnigguh wrote: ↑September 28th, 2020, 10:01 amWith this update factions can still camp and probably will, but it's slowly becoming not worth it because you lose more money. If this wont be enough, next step can be the loss of materials/drugs, similarly to when getting killed by PD/SASF.
You guys don't understand that if you don't give factions the option to camp they'll quit after getting the required hours, then you will complain how opposition is never online and how the server is dying.
There is no way around it and regardless of changes made players will always complain about something.
Wars should never be linear, there should be different layers and depths to it and camping is one of them. Kicking people out of interior shouldn't even be considered
not really they just bring you out as an exampleCruz_Gonzalez wrote: ↑September 28th, 2020, 9:19 pmTIL: Tattaglia is the actual problem, not the war system.
boo hoo
when they add the difference thing = win or something that its winnable without surrender = tatta will have a war
probablyKraljinaIpo wrote: ↑September 29th, 2020, 11:36 pmwhen they add the difference thing = win or something that its winnable without surrender = tatta will have a war
flying up with maverick wont really help you, it takes 3 shamals and 2 dodos to find > take you down.francesc0 wrote: ↑September 29th, 2020, 11:45 pmI already have 3 ways to avoid fighting COMPLETELY even if everything gets added. Not like that will ever be needed with the current level of competition
Every system can be abused, I really hope 75m thing gets added. The amount of complaints after first Tattaglia war would be insane
Can't help but laugh at this... you clearly know this game very well. x)KraljinaIpo wrote: ↑September 30th, 2020, 12:42 amflying up with maverick wont really help you, it takes 3 shamals and 2 dodos to find > take you down.francesc0 wrote: ↑September 29th, 2020, 11:45 pmI already have 3 ways to avoid fighting COMPLETELY even if everything gets added. Not like that will ever be needed with the current level of competition
Every system can be abused, I really hope 75m thing gets added. The amount of complaints after first Tattaglia war would be insane
First time I am hearing some wise words from you. Everyone agreed to this hence they are coming up with possible solutions to fix the future wars, you know the pain from Enzo v Stracci war when you had to camp for months just because you had no chance and there was no other way to win the war but to wait for one side to win by uninvites.Resick wrote: ↑October 4th, 2020, 2:15 amHow is this helpful is any sort of way? It's a slight improvement, but definitely not a solution to the current problem.
The current war system is total nonsense, you have to wait and play for months just to lose by uninvites. There should be a way a faction can win by skill and not economy.
KraljinaIpo wrote: ↑October 4th, 2020, 2:48 amFirst time I am hearing some wise words from you. Everyone agreed to this hence they are coming up with possible solutions to fix the future wars, you know the pain from Enzo v Stracci war when you had to camp for months just because you had no chance and there was no other way to win the war but to wait for one side to win by uninvites.Resick wrote: ↑October 4th, 2020, 2:15 amHow is this helpful is any sort of way? It's a slight improvement, but definitely not a solution to the current problem.
The current war system is total nonsense, you have to wait and play for months just to lose by uninvites. There should be a way a faction can win by skill and not economy.