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Oak
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Re: Server Rules

September 30th, 2013, 3:44 am

Bossnigguh wrote:@Oak
Yeah okay, as long as you got my message.

I mean, how would everyone else feel if I abused the /close command for paintball and /open it only for Tatts? I wouldnt be breaking any rules, but I would be ruining peoples fun, thats exactly how people feel when you remove their sniper, you basically take away one of the server features from them.
Let's put it the other way. Why do you think that LEAs members have joined LEAs? Ignore the ones that joined for the /robbiz.

I personally joined for the operations/trainings and the RP with citizens. The problem is that there are no "citizens", whenever I pull over someone, even if they haven't done anything wrong, I end up with one of the following:
  • ((I DID NOTHING FUK U))
  • fuck u cop *runs away*
  • */bk /bk - And we're shot*
  • Actually Roleplays (Which is VERY rare)
Isn't that removing one feature from us? I mean, we can't even roleplay without having to engage in a Cops vs Robbers situation.

What about us being simply parked on the side of the road? Why do NRGs come and ram us, people ram us on purpose, so that IF we react, they can just gun us down? Isn't that removing one side of the game from us?

Illegals simply outnumber legals, and they take advantage of it. I'm not saying I don't want tier 1/0 to have snipers. I don't give a flying rat. What I do mind is when WE try to roleplay without trying anything against you (plural), you (plural) always try to find something to shoot us for.


Have you considered that this is a RP server and not a fucking TDM server? It has TDM components, yes, but it IS a roleplay server. Creating long lasting RPs that lead several times into gunfights is fine by me. I've done it with Martinez & La Mirada 37. I go to him, he runs from me, so I chase him. Depending on how things work out IC, he either beats me or I put him in jail. Most of the times I don't even take his materials, because I -KNOW- that if I do so, I'm harming the whole RP.


But no. Whenever you (you already know ) get presented with an oportunity to create a lasting RP scene, you just spit on it for the killist.

oeoeoe
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Re: Server Rules

September 30th, 2013, 3:44 am

I've seen a PD t1 taking a license of a guy that didn't even used his weapons, against noone. He gave him 3 infracts, one for carrying illegal weapon (sawn off) other for not having the weapons properly seized in a vehicle and other for flashing weapons in public (which he did not).

All this cause the guy was a T1 in an illegal. So don't come with bullshits.
Last edited by oeoeoe on September 30th, 2013, 3:48 am, edited 2 times in total.
resini wrote: When you killed me, my computer crashed.
I have lots of cars and money, think I give a fuck about 10k?
Grow up

Oak
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Re: Server Rules

September 30th, 2013, 3:45 am

oeoeoe wrote:I've seen a PD t1 taking a license of a guy that didn't even used his weapons, against noone. He gave him 3 infracts, one for carrying illegal weapon (sawn off) other for not having the weapons properly seized in a vehicle and other for flashing weapons in public (which he did not).

All this cause the guy was a T1 in an illegal. So don't come with bullshits.
Report the cop IC. The first two infractions are legit, the third isn't.

oeoeoe
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Re: Server Rules

September 30th, 2013, 3:51 am

Oak wrote:
oeoeoe wrote:I've seen a PD t1 taking a license of a guy that didn't even used his weapons, against noone. He gave him 3 infracts, one for carrying illegal weapon (sawn off) other for not having the weapons properly seized in a vehicle and other for flashing weapons in public (which he did not).

All this cause the guy was a T1 in an illegal. So don't come with bullshits.
Report the cop IC. The first two infractions are legit, the third isn't.
Well, I wanted to do that, but we tried to reach PD in lobby for 1/2 days which we failed, so we gave up and he just made other application. Anyways, what I was trying to show you is that PD officers are horny to remove t1/0 licenses. This came from a PD t1.


---


I never get a random traffic stop to be honest, cops actually only respond to robbiz. If a cop tells me to stop I'll surely stop and RP with them. Even if I broke a traffic rule, I'll pay the ticket with no problem.

If people insta call backup it's almost solely your fault. Cops used to insta taze people or frisk people in random traffic stops, that's why people started doing that.

Anyways, "if you see someone doing that, just report them" ^^
resini wrote: When you killed me, my computer crashed.
I have lots of cars and money, think I give a fuck about 10k?
Grow up

Oak
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Re: Server Rules

September 30th, 2013, 4:00 am

oeoeoe wrote:
Oak wrote:
oeoeoe wrote:I've seen a PD t1 taking a license of a guy that didn't even used his weapons, against noone. He gave him 3 infracts, one for carrying illegal weapon (sawn off) other for not having the weapons properly seized in a vehicle and other for flashing weapons in public (which he did not).

All this cause the guy was a T1 in an illegal. So don't come with bullshits.
Report the cop IC. The first two infractions are legit, the third isn't.
Well, I wanted to do that, but we tried to reach PD in lobby for 1/2 days which we failed, so we gave up and he just made other application. Anyways, what I was trying to show you is that PD officers are horny to remove t1/0 licenses. This came from a PD t1.


---


I never get a random traffic stop to be honest, cops actually only respond to robbiz. If a cop tells me to stop I'll surely stop and RP with them. Even if I broke a traffic rule, I'll pay the ticket with no problem.

If people insta call backup it's almost solely your fault. Cops used to insta taze people or frisk people in random traffic stops, that's why people started doing that.

Anyways, "if you see someone doing that, just report them" ^^
I encourage my Officers to pull over people, and I do it myself.

We also have a website for a reason, we are VERY outnumbered IG, and for organization issues we prefer that such things are done via the forum http://pd.sa-mp.im/forumdisplay.php?fid=5 You have an entire section for it.


Don't blame all LEOs, especially not me that wants an even game. I don't mind RPing problems with the officers I protect. EVEN if they did something stupid OOC.


Hell, I even uninvite people for ignoring orders during GFs or creating GFs.


It's your fault that you (plural) assume that we're not interested because we're not in the desk 24/7. It's something BORING because most people are just like:

"I want license - ok ticket me now"

Luigi Tattaglia
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Re: Server Rules

October 2nd, 2013, 10:37 pm

I wish to add something/comment something.

The rule that you cannot /acceptdeath if someone starts roleplaying with you could be a bit sharpened out. What I mean with this is the following.

This rule could apply only after a genuine roleplay situation, which means that after someone is being kidnapped or robbed and shot to death, his kidnappers would still be able to roleplay with his dead body and rob it because a textually roleplayed event triggered it.

However, people run up to someone during massive gunfights and start RPing with a bind /me of /me starts frisking the dead body, which in my opinion doesn't make much sense. Players do this when cops are chasing a criminal and then they fastly make a /me to bind the player to stay, after which he gets taken off his licenses or whatever. It is being massively used right now.

This said, dead bodies should be 'lootable' only after genuine roleplay and not during/after massive chases/gunfights, meaning a 'heavy' textual roleplay event should first unfold prior to the kill to make the now-dead player lootable.

I hope you will go through my post and see some use in it.


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Oak
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Re: Server Rules

October 2nd, 2013, 10:43 pm

/me tries to infract a license

/him shoots /me

/me kills /him

/him can go away in the clear because he shot /me ?

Aleya BANNED

Re: Server Rules

October 2nd, 2013, 10:45 pm

I didn't read the above replies (phone) but in case someone didn't point this out:
In the rules it says you can't use anything that gains more health/armor during gun fights and their conditions, but as I had a little discussion with Makke he told me that it's allowed to use heroin according to K3lroy, so please add that.
Thanks.

Oak
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Re: Server Rules

October 2nd, 2013, 10:46 pm

Aleya wrote:I didn't read the above replies (phone) but in case someone didn't point this out:
In the rules it says you can't use anything that gains more health/armor during gun fights and their conditions, but as I had a little discussion with Makke he told me that it's allowed to use heroin according to K3lroy, so please add that.
Thanks.
I could swear that what you just said is already explicit in the rules... o.O



Edit:

wtf o.O Am I seeying things?

Aleya BANNED

Re: Server Rules

October 2nd, 2013, 10:48 pm

Oak wrote:
Aleya wrote:I didn't read the above replies (phone) but in case someone didn't point this out:
In the rules it says you can't use anything that gains more health/armor during gun fights and their conditions, but as I had a little discussion with Makke he told me that it's allowed to use heroin according to K3lroy, so please add that.
Thanks.
I could swear that what you just said is already explicit in the rules... o.O
"This also count for restaurents, houses, vending machines, sprunk machines and other means of gaining HP/armor."
=> Anything that gains health/armor during gun fights is not allowed. That's what me and everybody else thought until I got it clarified by Makke.

Luigi Tattaglia
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Re: Server Rules

October 2nd, 2013, 10:53 pm

I hope Kelroy goes through my post on the end of page five because of the following;


I can easily make a bind, run up to someone after just having killed him in a robbery/turftakeover via /me starts frisking the dead body. and force the player into roleplaying with me, which is wrong.

The 'dead body looting roleplay' should be applied only after a 'serious textual roleplay situation' and I'm sure Kelroy intended it to be applied in these situations and not massive PD vs illegal gunfights or robberies where someone runs up to a dead body and fastly spams a couple of /mes.

Examples of what I mean:

- Tattaglia kidnapped a Barzini member. We took him to the forest, RPed kidnapping him properly and invested roleplay effort; we shoot him dead to loot his body.

-A PD member arrested someone and cuffed him. He took him into an alleyway and killed him there as he is corrupt. He removes his licenses.

These are situations where it should happen and I am almost certain(please correct me if I'm wrong) that Kelroy had this intention; to make sure people cannot avoid a certain loss of money/other things after a serious textual RP situation by getting himself killed.

However, the situations currently are:

- Cops and illegals fight it off. Cop runs towards a just-killed illegal member and instantly spams /me drops to the dead body frisking it before the other could even acceptdeath. Then he takes his licenses, drugs, materials and/or money.

^ This is becoming more and more a habbit now and the IC situation IG is horrible when it comes to this.



I hope you will look into it as it has become a misused thing.


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Armando_Benvenuti
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Re: Server Rules

October 2nd, 2013, 10:57 pm

Luigi Tattaglia wrote:I wish to add something/comment something.

The rule that you cannot /acceptdeath if someone starts roleplaying with you could be a bit sharpened out. What I mean with this is the following.

This rule could apply only after a genuine roleplay situation, which means that after someone is being kidnapped or robbed and shot to death, his kidnappers would still be able to roleplay with his dead body and rob it because a textually roleplayed event triggered it.

However, people run up to someone during massive gunfights and start RPing with a bind /me of /me starts frisking the dead body, which in my opinion doesn't make much sense. Players do this when cops are chasing a criminal and then they fastly make a /me to bind the player to stay, after which he gets taken off his licenses or whatever. It is being massively used right now.

This said, dead bodies should be 'lootable' only after genuine roleplay and not during/after massive chases/gunfights, meaning a 'heavy' textual roleplay event should first unfold prior to the kill to make the now-dead player lootable.

I hope you will go through my post and see some use in it.

mizzy
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Re: Server Rules

October 2nd, 2013, 10:59 pm

Luigi Tattaglia wrote:I hope Kelroy goes through my post on the end of page five because of the following;


I can easily make a bind, run up to someone after just having killed him in a robbery/turftakeover via /me starts frisking the dead body. and force the player into roleplaying with me, which is wrong.

The 'dead body looting roleplay' should be applied only after a 'serious textual roleplay situation' and I'm sure Kelroy intended it to be applied in these situations and not massive PD vs illegal gunfights or robberies where someone runs up to a dead body and fastly spams a couple of /mes.

Examples of what I mean:

- Tattaglia kidnapped a Barzini member. We took him to the forest, RPed kidnapping him properly and invested roleplay effort; we shoot him dead to loot his body.

-A PD member arrested someone and cuffed him. He took him into an alleyway and killed him there as he is corrupt. He removes his licenses.

These are situations where it should happen and I am almost certain(please correct me if I'm wrong) that Kelroy had this intention; to make sure people cannot avoid a certain loss of money/other things after a serious textual RP situation by getting himself killed.

However, the situations currently are:

- Cops and illegals fight it off. Cop runs towards a just-killed illegal member and instantly spams /me drops to the dead body frisking it before the other could even acceptdeath. Then he takes his licenses, drugs, materials and/or money.

^ This is becoming more and more a habbit now and the IC situation IG is horrible when it comes to this.



I hope you will look into it as it has become a misused thing.
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Johnny
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Re: Server Rules

October 2nd, 2013, 11:14 pm

I agree with you Luigi, but stop /rob'ing when you kill me :(. (not meant directly to you, yes I know you personally don't do that)
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Oak
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Re: Server Rules

October 2nd, 2013, 11:16 pm

One thing is RPing that after a GF is over, another is doing it while it's still going on

Luigi Tattaglia
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Re: Server Rules

October 2nd, 2013, 11:19 pm

Oak wrote:One thing is RPing that after a GF is over, another is doing it while it's still going on
If you chase someone down, shoot him down, you shouldn't start RPing with his corpse. It doesn't make any sense. You shouldn't be allowed to instantly /me goes down to the body within 2 seconds not allowing him to acceptdeath.

Perhaps there could be an addition sayin 'you have to give the player 20 seconds to /acceptdeath during/after gunfights if there was no serious roleplay situation that he dies for'.

If you RPed torturing the character, robbing, cuffing, interrogating and he dies, then it should apply.
Last edited by Luigi Tattaglia on October 2nd, 2013, 11:21 pm, edited 1 time in total.


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Oak
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Re: Server Rules

October 2nd, 2013, 11:20 pm

Luigi Tattaglia wrote:
Oak wrote:One thing is RPing that after a GF is over, another is doing it while it's still going on
If you chase someone down, shoot him down, you shouldn't start RPing with his corpse. It doesn't make any sense. You shouldn't be allowed to instantly /me goes down to the body within 2 seconds not allowing him to acceptdeath.
I am struggling to understand why not. Are you refering for example a 5v5 situation or a 1v1 ?

Luigi Tattaglia
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Re: Server Rules

October 2nd, 2013, 11:21 pm

Oak wrote: I am struggling to understand why not. Are you refering for example a 5v5 situation or a 1v1 ?
First of all because binds are used. According to that, I can run up to everyone I kill and use a bind and force them to stay in/acceptdeath mode but that doesn't make sense.

Soon everyone will be doing it.

Once again, I'm pretty sure Kelroy wrote it down so players dont evade loss of money/materials after a serious roleplay situation by getting themselves killed and not so you can run up to everyone you kill and spam him within 1 second.



If a player died during a gunfight or was the only person to die during a gunfight, he should be given at least 20 sec to acceptdeath and you shouldn't be able to force roleplay looting on him.

If a player died as the result of an extensive roleplay situation, then it should be allowed(died while refusing to get robbed/kidnaped).

This is common sense in IM.
Last edited by Luigi Tattaglia on October 2nd, 2013, 11:24 pm, edited 1 time in total.


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Bossnigguh
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Re: Server Rules

October 2nd, 2013, 11:24 pm

Whole /acceptdeath system sucks, end of story. Funny thing is EMS aint even active nowadays, yet we have to put up with this shit.
Last edited by Bossnigguh on October 2nd, 2013, 11:26 pm, edited 1 time in total.

Luigi Tattaglia
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Re: Server Rules

October 2nd, 2013, 11:25 pm

I agree with that too Carlito seeing as the EMS cannot be enough to actually roleplay it with everyone. I myself have been saved once or twice by it, whilst I've wanted to/could be saved for at least 100 times, but there were no medics.


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Oak
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Re: Server Rules

October 2nd, 2013, 11:27 pm

I highly disagree with the use of binds (I just don't like them).

But I have to disagree with you, I believe such rule was created to make people carry LESS materials/Drugs, so they risk losing them. So far Illegals had nothing to fear, dying > getting arrested. Now it isn't.



But that's my opinion.... and it's worth what it's worth.

Nico
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Re: Server Rules

October 2nd, 2013, 11:34 pm

Such discussions.. I dont see why they are needed tbh.

Frank Connelly - SASF Specialist
Peter Hayes - London Captain
Vincent Drucci - T1 Head Caporegime- Stracci
Peter Hayes - T1 SAPD Sergeant
Peter Paterno - T0 Paterno Boss
Peter Hayes- T0 San News CEO
Adriano Decapre - T1 Stracci Consigliere
Ambrosio Capetta- T1 Capetta Captain
Adriano Decapre - T1 Paterno Caporegime
Logan Redfield - Ex Helper

Bossnigguh
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Re: Server Rules

October 2nd, 2013, 11:36 pm

Palermo wrote:Such discussions.. I dont see why they are needed tbh.
To improve the rules even more maybe? :)

oeoeoe
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Re: Server Rules

October 2nd, 2013, 11:37 pm

Oak wrote:I highly disagree with the use of binds (I just don't like them).

But I have to disagree with you, I believe such rule was created to make people carry LESS materials/Drugs, so they risk losing them. So far Illegals had nothing to fear, dying > getting arrested. Now it isn't.



But that's my opinion.... and it's worth what it's worth.
Hummm I remember you, some months ago, had some binds to jump to the person you just killed and take all their sellables before they accepted death. And now you say you don't like binds. If you used to do it when people could /acceptdeath, I imagine what you'll do now.

Oh btw, since you're a helper, you'll explain me some day how can I store my heroin so I don't risk losing so much (RP it doesn't fit, since most of PD ignores it and takes everything from u before even asking something)
resini wrote: When you killed me, my computer crashed.
I have lots of cars and money, think I give a fuck about 10k?
Grow up

Luigi Tattaglia
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Re: Server Rules

October 2nd, 2013, 11:38 pm

Palermo wrote:Such discussions.. I dont see why they are needed tbh.
Because, even though we did get an updated ruleset, players can still go find loopholes, intentionally and unintentionally or simply use what the rules allow them to do and set up an unfair environment.

For example, for healing we required 10 minutes. I pointed out a problem with it, the management thought its useful to change it and they did. That is why this thread is open after all.


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oeoeoe
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Re: Server Rules

October 2nd, 2013, 11:41 pm

Luigi Tattaglia wrote:
Palermo wrote:Such discussions.. I dont see why they are needed tbh.
Because, even though we did get an updated ruleset, players can still go find loopholes, intentionally and unintentionally or simply use what the rules allow them to do and set up an unfair environment.

For example, for healing we required 10 minutes. I pointed out a problem with it, the management thought its useful to change it and they did. That is why this thread is open after all.
Why you even reply to such stupid comment? He surely didn't read the whole thread, otherwise he'd know one rule was already fixed due to "such discussions"
resini wrote: When you killed me, my computer crashed.
I have lots of cars and money, think I give a fuck about 10k?
Grow up

Nico
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Re: Server Rules

October 2nd, 2013, 11:43 pm

I see thanks for explaining it Luigi. I actually see that this ruleset isn't really perfect.
Though I hope they use some of the things that you're telling here.


@ as it goes for you eoeo, you have already proven you're lacking of braincells, now I'd really like to see you sliding off my dick and taking care of your own business.

Frank Connelly - SASF Specialist
Peter Hayes - London Captain
Vincent Drucci - T1 Head Caporegime- Stracci
Peter Hayes - T1 SAPD Sergeant
Peter Paterno - T0 Paterno Boss
Peter Hayes- T0 San News CEO
Adriano Decapre - T1 Stracci Consigliere
Ambrosio Capetta- T1 Capetta Captain
Adriano Decapre - T1 Paterno Caporegime
Logan Redfield - Ex Helper

oeoeoe
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Re: Server Rules

October 3rd, 2013, 12:00 am

Don't be mad at me :o I give you "your" paterno back and we be friends ok?
resini wrote: When you killed me, my computer crashed.
I have lots of cars and money, think I give a fuck about 10k?
Grow up

Quency
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Re: Server Rules

October 4th, 2013, 4:20 pm

I have a question about the last update of rule number 7, is the Enhanced Sniper Scope CLEO mod is still allowed?

K3
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Re: Server Rules

October 4th, 2013, 5:49 pm

Removing licenses from dead people is retarded. If they're roleplaying dead, they're dead.

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