There is currently a faction war going on! View Stats
Sly
Consigliere
User avatar
Posts: 9839
Game name: Sly_Carrone, Sam_Hunt, Dexter_Whittaker

Re: Faction tier change explained!

November 17th, 2013, 4:09 pm

K3lroy wrote:
Sly wrote:Is there a restriction on amount of T2s a faction can have?
The restrictions are the same as before.
So I can have each member acting almost as T1s? I believe this patronizes a T1 over a T2 and no faction would have any T3 I'm sure unless the t2s as well has restriction in number. As if 6 T2s only or 8 T2s only.
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Aleya BANNED

Re: Faction tier change explained!

November 17th, 2013, 4:10 pm

Sly wrote:
K3lroy wrote:
Sly wrote:Is there a restriction on amount of T2s a faction can have?
The restrictions are the same as before.
So I can have each member acting almost as T1s? I believe this patronizes a T1 over a T2 and no faction would have any T3 I'm sure unless the t2s as well has restriction in number. As if 6 T2s only or 8 T2s only.
No. You can set all your members tier 2 if you want but there would be a few ones having special authorities. Being a tier 2 doesn't automatically give you an authority.

Wee Man
Soldier
Posts: 3738
Game name: Frankie_Soprazzo

Re: Faction tier change explained!

November 17th, 2013, 4:26 pm

Sly wrote:
K3lroy wrote:
Sly wrote:Is there a restriction on amount of T2s a faction can have?
The restrictions are the same as before.
So I can have each member acting almost as T1s? I believe this patronizes a T1 over a T2 and no faction would have any T3 I'm sure unless the t2s as well has restriction in number. As if 6 T2s only or 8 T2s only.
I have outsiders and associates as T3... Rest works out accordingly to rank.
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Giraldo
Outsider
User avatar
Posts: 397
Game name: Dean_Clark, Giraldo_Clark

Re: Faction tier change explained!

November 17th, 2013, 5:00 pm

Congratulations, ya' everyone with the new faction tier system. Good job, Luigi! :)

Mendoza
Senior Administrator
User avatar
Posts: 1573
Game name: Carlos_Mendoza, Carlos_Corleone

Re: Faction tier change explained!

November 17th, 2013, 5:03 pm

This is awesome, much better organization in factions :D

Clifton
Associate
Posts: 439
Game name: Dexter_Clifton, Viktor_Bolshov

Re: Faction tier change explained!

November 17th, 2013, 10:47 pm

I can't tell you how is this helpful, started to feel it...especially in the LEA's.
Spoiler

Dexter Clifton, SA Special Forces Private 1st Class
Viktor Bolshov, San Andreas Police Department Corporal, S.W.A.T.
Dexter Clifton, San Andreas Police Department Corporal, Field Training Unit.
Dexter Clifton, LS Police Department Captain, Recruitment & Training Bureau Chief.
Dominic Crenshaw, The Crips Leader in East Los Santos.
Viktor Bolshov, LV Police Department Lieutenant.
Viktor Bolshov, SA Special Forces 2nd Lieutenant, 1st Platoon.

Shadow
Enforcer
User avatar
Posts: 908
Game name: Leo_Court, James_Hunt

Re: Faction tier change explained!

November 18th, 2013, 11:05 pm

Lol it's not like I suggested this like 2 years ago -.-
Don't even think about it.

Retired Server Helper
Retired Owner of Italy Mafia Radio (Los Santos Smash Hits)
Retired T0 Governement, SASF, PD, FBI, Cuneo
Player since 2011.

ThaCrypte
Lead Administrator
User avatar
Posts: 9953
Game name: Paul_Henderson

Re: Faction tier change explained!

November 18th, 2013, 11:07 pm

Shadow wrote:Lol it's not like I suggested this like 2 years ago -.-
And i, but w/e :P
hehe

Johnny
Enforcer
User avatar
Posts: 1635
Game name: Johnny_Carrone

Re: Faction tier change explained!

November 18th, 2013, 11:14 pm

woot wrote:
  • Tier 0, tier 1 and tier 2 (only with the UNINVITE authority) may use /ouninvite
Hmm?

viewtopic.php?f=18&t=38719&p=438419#p438419

If that was purposely changed, I believe it's wrong as the original offline uninvite was given to tier 0s only for a reason.
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jek
Underboss
Posts: 15699
Game name: Mike_Alphonso

Re: Faction tier change explained!

November 19th, 2013, 11:02 am

it's not a bug, I think it's good that T1's can /ouninvite, I think that T2's should not be able to do it though.
i cant wait to catch fat kids cheeks like you .
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Johnny
Enforcer
User avatar
Posts: 1635
Game name: Johnny_Carrone

Re: Faction tier change explained!

November 19th, 2013, 4:39 pm

Mike wrote:it's not a bug, I think it's good that T1's can /ouninvite, I think that T2's should not be able to do it though.
For now, it's a semi-bug as the command is still a t0 command (by description), like it should be.. when we first received the command it was very necessary for it to remain for tier 0s only, as the sole leaders of a faction who are able to fully moderate it, 'reset' it or even wipe it. As much as tier 1s should be somewhat trusted, it shouldn't be given to them, in my opinion as well as in the management's opinion before the current update.
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Luigi Tattaglia
Retired Admin
User avatar
Posts: 15508
Game name: Clint_Marshall, Luigi_Tattaglia

Re: Faction tier change explained!

November 28th, 2013, 1:16 pm

Sly wrote:
K3lroy wrote:
Sly wrote:Is there a restriction on amount of T2s a faction can have?
The restrictions are the same as before.
So I can have each member acting almost as T1s? I believe this patronizes a T1 over a T2 and no faction would have any T3 I'm sure unless the t2s as well has restriction in number. As if 6 T2s only or 8 T2s only.
It is true that limitless T2 members can have certain authorities, but giving these authorities out massively will only do damage to a faction because they concern inviting(I doubt that any leader would give this to many members) or the warehouse(not many members would get this for obvious reasons; stealing materials for example).


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woot
Consigliere
User avatar
Posts: 11982
Game name: Adam_Cooper

Re: Faction tier change explained!

November 28th, 2013, 1:19 pm

Nice bump fagget
:D

Sofbi
Enforcer
Posts: 878
Game name: Paul_Osborn, Scott_Digory, Joseph_Schiavelli, Billy_Dalton

Re: Faction tier change explained!

November 28th, 2013, 1:37 pm

there's some kind of a bug these days, Tier -1
the fuck is that ? he can actually /ftog and some other t1 commands...

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