MaOs wrote:After taking more or less 15 turfs with my faction I think I can speak with knowledge of matter from a regular player point of view.
At the beginning I found this system was innovative and funny to participate in, after 15 turfs, I see it more as a routine than something that provides me fun. Basically, other factions do not have time to react or do not react at all when taking a turf, there are no gunfights with enemy factions during the process of take over > less fun
My idea is to bring back the old system, but combined with this one.
For example, 6 players must stand at certain place of the turf for two minutes (anyplace they want), when 2 minutes passed, they have one minute to move to a designed place in the turf, they must ALL make it or the process will fail. When they reach the new location, they must wait for another minute, and it will be succesfull.
maybe something like this would solve the problem (?)
There was no problem with the previous system XD All it needed is some upgrading --> lowering notoriety by 50% or making a way for turf owners to decrease it, adding turf info (like we have now) etc. = win
Previous system required teamwork and offered lots of different ways of taking: roof takeovers, involvement of planes and heli's, involvement of cars(even taking from car roofs), blocking yourself into certain positions, using allies as decoy or to cover you, hiding to takeover etc.
holding ground/defending and attacking certain positions while relying on your team simply works, rushing from cp to cp doesn't.