-Hopsin- wrote: ↑August 31st, 2017, 5:23 pm
ThaCrypte wrote: ↑August 31st, 2017, 5:15 pm
I find it cute how I'm mentioned like I'm master of computers haha.
Could you post your pc specs?
Also if it runs like shit, do you mean 13 fps or more in the range of 20-30?
Also, are you running multiplayer or singleplayer?
@-Hopsin-
40-60 fps, and sometimes it freezes for a millisecond like when i zoom in. I am expecting a minimum of 60 fps from this game, like constant.
Also in singleplayer, I haven't tried MP yet.
GPU: MSI Radeon R9 380 4gb
CPU: i5 6500
RAM: 8gb DDR4
MOBO: Asus H110M-K
HDD&SSD
I'm also running at auto-detect settings, being mostly high and very high, the game looks like bad in my opinion and it just seems a lot different from other videos i've seen of arma 3
Once you play multiplayer, you'll find out that 60 fps in SP isn't bad at all.
Arma 3 is a very cpu intensive game, and is poorly optimized. It's a military sim.
http://steamcommunity.com/id/thacrypte/ ... crollTop=0 There's arma 3 screenshots in it aswell, but it's with my old build (fx-8350) Haven't tried it yet on my new pc build.
Sometimes what you see on video's can be very desceptive, and very different from actual gameplay.
On my previous build I sometimes struggled to get a stable 20 fps with a RX480 8gb and a 8 core 4ghz cpu in multiplayer.
"Resolution scale, draw distance, anti-aliasing. Tweak these and things should work out better. I wouldn't expect a constant 60 FPS + though, Arma 3 is just not very optimized and playing on servers with a lot of players is not gonna help the issue.
Tweaking render/draw distance is probably your best bet.""
Scaling should stay 100% imo. Draw distance and anti alliasing, PiP and shadows should be tweaked, they're the most performance hitting.