You dont expect TO/T1s to stand beside their warehouse and unlock them and let everyone in the server use them do you?Aleyazor wrote:I don't see what's hard in that, or what the difference between officials/civilians. Once a warehouse is locked, none can take from it. Once a warehouse is opened, everyone can take from it. As stated tier 0s are the only ones allowed to lock/unlock their faction warehouse. A civilian simply has to wait until a warehouse is open. It's not problem, even if it is, it's for everyone.Lynx wrote:How are they supposed to get guns when only officials can own the warehouses?Aleyazor wrote:How so?Lynx wrote:Big problem for unofficials !
Hopefully you understood what I've meant.
Nope, meaning less guns will be distributedLynx wrote:You dont expect TO/T1s to stand beside their warehouse and unlock them and let everyone in the server use them do you?Aleyazor wrote:I don't see what's hard in that, or what the difference between officials/civilians. Once a warehouse is locked, none can take from it. Once a warehouse is opened, everyone can take from it. As stated tier 0s are the only ones allowed to lock/unlock their faction warehouse. A civilian simply has to wait until a warehouse is open. It's not problem, even if it is, it's for everyone.Lynx wrote:How are they supposed to get guns when only officials can own the warehouses?Aleyazor wrote:How so?Lynx wrote:Big problem for unofficials !
Hopefully you understood what I've meant.
Oh holy shit, you know how to do anything other than whine?Stav Cuneo wrote:I used to Roleplay
ShuruP4D wrote:Oh holy shit, you know how to do anything other than whine?Stav Cuneo wrote:I used to Roleplay
Key word is /used/.
burn XDShuruP4D wrote:Oh holy shit, you know how to do anything other than whine?Stav Cuneo wrote:I used to Roleplay
Key word is /used/.
Exactly, this is what should be implemented as it makes it more useful to Civilians aswell.Luigi Tattaglia wrote:The warehouses could maybe be loadable even if virtually locked. It is how it works with the fgunstock for example. It can be closed, but you can still unload the guns and bullets at it.
What do you mean? How exactly does it make it more useful to civilians? I am talking about family members or whoever unloads to be able to drop the crate even if the warehouse is under /whclose. But then again, what would be the risk? Dilemma.Grimm wrote:Exactly, this is what should be implemented as it makes it more useful to Civilians aswell.Luigi Tattaglia wrote:The warehouses could maybe be loadable even if virtually locked. It is how it works with the fgunstock for example. It can be closed, but you can still unload the guns and bullets at it.
Would be nice to have warehouse log aswell over the CPU,since its not easy to write down every load, it doesn't even say who loaded lead and materialLuigi Tattaglia wrote:The warehouses could maybe be loadable even if virtually locked. It is how it works with the fgunstock for example. It can be closed, but you can still unload the guns and bullets at it.
If we keep bringing the ideas up, woot might update stuff with the most useful ones.Stav Cuneo wrote:Would be nice to have warehouse log aswell over the CPU,since its not easy to write down every load, it doesn't even say who loaded lead and materialLuigi Tattaglia wrote:The warehouses could maybe be loadable even if virtually locked. It is how it works with the fgunstock for example. It can be closed, but you can still unload the guns and bullets at it.
Luigi Tattaglia wrote:If we keep bringing the ideas up, woot might update stuff with the most useful ones.Stav Cuneo wrote:Would be nice to have warehouse log aswell over the CPU,since its not easy to write down every load, it doesn't even say who loaded lead and materialLuigi Tattaglia wrote:The warehouses could maybe be loadable even if virtually locked. It is how it works with the fgunstock for example. It can be closed, but you can still unload the guns and bullets at it.
And that's how it should not be. How can you load something when it's not open? Doesn't really make sense.Luigi Tattaglia wrote:The warehouses could maybe be loadable even if virtually locked. It is how it works with the fgunstock for example. It can be closed, but you can still unload the guns and bullets at it.
I know it is awkward, hence I made another statement in another post. The family gunstock can be refilled even if its closed, but that is because it makes no difference wether it is open or not as no one can steal anything from your family gunstock while you keep it open for a few seconds. The warehouse is a totally different thing. Everyone can steal from your warehouse as much as there is inside for even just one second of it being opened while you load crates.Kjetil wrote:And that's how it should not be. How can you load something when it's not open? Doesn't really make sense.Luigi Tattaglia wrote:The warehouses could maybe be loadable even if virtually locked. It is how it works with the fgunstock for example. It can be closed, but you can still unload the guns and bullets at it.
Oak wrote:
Are materials displayed on /friskcar?
Nope. You cannot store them into vehicle. You load metal and lead and they're not displayed either. All you have to do though is press N next to a trailer and see if you obtain a crate. It shows the ammount of metal/lead contained in the trailer right after.Oak wrote:Oak wrote:
Are materials displayed on /friskcar?
That makes it even more dangerous to fill the stock!Luigi Tattaglia wrote:I know it is awkward, hence I made another statement in another post. The family gunstock can be refilled even if its closed, but that is because it makes no difference wether it is open or not as no one can steal anything from your family gunstock while you keep it open for a few seconds. The warehouse is a totally different thing. Everyone can steal from your warehouse as much as there is inside for even just one second of it being opened while you load crates.Kjetil wrote:And that's how it should not be. How can you load something when it's not open? Doesn't really make sense.Luigi Tattaglia wrote:The warehouses could maybe be loadable even if virtually locked. It is how it works with the fgunstock for example. It can be closed, but you can still unload the guns and bullets at it.
Yeah, i would also support woot to limit the amount of guns you can take , or add /give materialsLuigi Tattaglia wrote:I know it is awkward, hence I made another statement in another post. The family gunstock can be refilled even if its closed, but that is because it makes no difference wether it is open or not as no one can steal anything from your family gunstock while you keep it open for a few seconds. The warehouse is a totally different thing. Everyone can steal from your warehouse as much as there is inside for even just one second of it being opened while you load crates.Kjetil wrote:And that's how it should not be. How can you load something when it's not open? Doesn't really make sense.Luigi Tattaglia wrote:The warehouses could maybe be loadable even if virtually locked. It is how it works with the fgunstock for example. It can be closed, but you can still unload the guns and bullets at it.
Of Course now, since when government agencies smuggling illegal guns ? Oh wait, now someone will quote me and say " This is IM" .. -_-dagardivyanshu wrote:Will it for government factions?
VICENTE~LiPPi wrote:i hate the fact that the cargo respawnes when the server is respawning cars :/ even thou its atached to the linerunner
Hamze Malkawi wrote:Such a nice addition to the server.. gives us even a lot more things to do and it's diffidently cleaning the economy.