Yuri Zakhaev
Enforcer
Posts: 1084
Game name: Ignazio_Bertolini

September 18th, 2013, 3:31 pm

I'd like to know if there's a limit of custom.img, I know there's 4 GB limit on gta3.img but Im not sure about custom.img, so I want to make sure whether it has any limit/ doesnt have

Anyway, I tried to import files with the capacity of around 2,2 GB + I had around 1,2 GB used already. So, when it comes to 2 GB it stops and gives me an error, Im not able to proceed anymore I have to stop there
[+] The error
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.IOException: An attempt was made to move the file pointer before the beginning of the file.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.SeekCore(Int64 offset, SeekOrigin origin)
at System.IO.FileStream.Seek(Int64 offset, SeekOrigin origin)
at d.b()
at w.g()
at w.q()
at y.h()
at y.m(Object A_0, EventArgs A_1)
at System.Windows.Forms.CommandBarControl.OnClick(EventArgs e)
at System.Windows.Forms.CommandBarControl.PerformClick(EventArgs e)
at System.Windows.Forms.CommandBar.PerformClick(CommandBarItem item)
at System.Windows.Forms.CommandBar.WndProc(Message& message)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5472 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Spark
Assembly Version: 0.9.2018.6703
Win32 Version: 0.9.2018.6703
CodeBase: file:///C:/Users/User/Downloads/Spark-0.9.2018/Spark.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5468 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
CommandBar
Assembly Version: 2.1.0.0
Win32 Version: 2.1.0.0
CodeBase: file:///C:/Users/User/Downloads/Spark-0.9.2018/CommandBar.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5473 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5473 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
I searched on google but couldnt find anything, so hopefully someone here knows if there's any limit of this file

Thanks!
Last edited by Yuri Zakhaev on September 18th, 2013, 8:35 pm, edited 1 time in total.

Rays
Consigliere
Posts: 11216
Game name: Julio_Cuneo, Kyle_Rays

September 18th, 2013, 3:47 pm

I doubt there's a limit, I once had A LOT of mods in my custom.img, until I decided to remove them all..

If you want upload your custom.img and I'll test with my game.
ImageImage

Yuri Zakhaev
Enforcer
Posts: 1084
Game name: Ignazio_Bertolini

September 18th, 2013, 3:50 pm

RaZo® wrote:I doubt there's a limit, I once had A LOT of mods in my custom.img, until I decided to remove them all..

If you want upload your custom.img and I'll test with my game.
Then what else do you think is the problem that I cant go on after 2 GB capacity, I cant think of anything else expect limit..

RAP_KING303
Outsider
User avatar
Posts: 24
Game name: Feng_Wulong

September 18th, 2013, 3:53 pm

I think there is no limit at custom.img since i have modded some of those.
Image
Try to avoid your name being listed on my kill list. So, Lets be Friends

Yuri Zakhaev
Enforcer
Posts: 1084
Game name: Ignazio_Bertolini

September 18th, 2013, 3:57 pm

RAP_KING303 wrote:I think there is no limit at custom.img since i have modded some of those.
Please dont tell me " I have modded SOME ", Im not asking for modding 100 mb or 200, it's about + 2 GB .. did you mod it to more than 2 gb?

Rick
Soldier
User avatar
Posts: 3936
Game name: Rick_Soprazzo, Matheo_Trapani, Matteo_Corozzo, Rose_Soprazzo

September 18th, 2013, 5:11 pm

i got it over 2gb :) i dont know tho
Image

Yuri Zakhaev
Enforcer
Posts: 1084
Game name: Ignazio_Bertolini

September 18th, 2013, 8:34 pm

It's most probably that the limit is 2 GB on both gta3.img and custom.img, I tested on both and couldnt add mods when it was above 2 GB

Italy Mafia RP
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Posts: 6552
Game name: SERVER

September 18th, 2013, 8:35 pm

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