Take advantage of this limited time sale and get up to 50% off! Purchase Now
Quency
Enforcer
Posts: 1044
Game name: Todd_McKurdie, Roman_Quency, Glenn_Harris

Is it allowed?

November 9th, 2012, 9:31 am

Hello, I found a mode that make your weapons be in more realistic holding way but I am not sure in two things, first if it's will show that I hold them in that way ingame to other players or only I will see that and the second is; is that allowed any way?

Here is the "ReadMe" file from the mode:

Code: Select all

Realistic Weapon Handling Mod 

This mod makes CJ and the other peds hold weapons in a more realistic way.

Uzi, Tec-9, Colt45 and Sawed-Off Shotgun are held in two hands.
Rounds in a magazine have changed to be realistic too. (Colt45 has 7 now for example).
Each weapon has an improved range.
Damage is a bit increased.
There's no more double weapon, but your weapons will do more damage once you reach the pro level.


Installation:

Put default.ide and weapon.dat to your data folder

Don't worry, you can find backup in the rar.



TigerTanker 2010 June


Edit: 

This is the V2 version of my mod. It only contains an improvement of the sawed-off animation, 
as the previous one had no recoil at all. This time, it's been changed, now it's using the desert eagle's animation, 
and it looks much better in my opinion.



TigerTanker 2011 March

Johnny
Enforcer
User avatar
Posts: 1634
Game name: Johnny_Carrone

Re: Is it allowed?

November 9th, 2012, 9:36 am

Each weapon has an improved range.
Damage is a bit increased.
That shows it gives you an unfair advantage over other players, which means you cannot use that. Though I doubt it even works on SAMP, seems like a SP cleo mod.
Image

Sly
Consigliere
User avatar
Posts: 9838
Game name: Sly_Carrone, Sam_Hunt, Dexter_Whittaker

Re: Is it allowed?

November 9th, 2012, 9:42 am

If you can find just animation of holding gun, I'll use it since current one sucks.
Image
ImageImage
Image

Oak
Caporegime
User avatar
Posts: 5597
Game name: Sean_Oak, Rufus_McIntyre

Re: Is it allowed?

November 9th, 2012, 2:44 pm

Johnny wrote:
Each weapon has an improved range.
Damage is a bit increased.
That shows it gives you an unfair advantage over other players, which means you cannot use that. Though I doubt it even works on SAMP, seems like a SP cleo mod.

The animation MIGHT work, but it's not a big deal since it doesn't change much.


The damage values won't work since the game calculates the damage based on the server's script files, which dictate the damage

Bill Davis
Retired Admin
Posts: 5743
Game name: Bill_Davis

Re: Is it allowed?

November 9th, 2012, 10:49 pm

If this weapon increase your range and the damange it is obviously not allowed.

Twix
Associate
Posts: 463
Game name: Joey_Moretti

Re: Is it allowed?

November 9th, 2012, 10:51 pm

Oak wrote:
Johnny wrote:
Each weapon has an improved range.
Damage is a bit increased.
That shows it gives you an unfair advantage over other players, which means you cannot use that. Though I doubt it even works on SAMP, seems like a SP cleo mod.

The animation MIGHT work, but it's not a big deal since it doesn't change much.


The damage values won't work since the game calculates the damage based on the server's script files, which dictate the damage
I think he's right.

I think it is allowed

Deck
Made man
User avatar
Posts: 1956
Game name: Nate_Harman

Re: Is it allowed?

November 10th, 2012, 12:53 am

Could it cause desync though? Like, your game thinks that the guy should be dead because it's modded, but for people without the mod he's not dead because he still needs one more shot to die according to the server?
Image

Johnny
Enforcer
User avatar
Posts: 1634
Game name: Johnny_Carrone

Re: Is it allowed?

November 10th, 2012, 3:49 am

Oak wrote:
Johnny wrote:
Each weapon has an improved range.
Damage is a bit increased.
That shows it gives you an unfair advantage over other players, which means you cannot use that. Though I doubt it even works on SAMP, seems like a SP cleo mod.

The animation MIGHT work, but it's not a big deal since it doesn't change much.


The damage values won't work since the game calculates the damage based on the server's script files, which dictate the damage
A cleo mod is not an ordinary animation mod, it`s a script changing mod which 're-writes' a part in the script in the player`s advantage and/or favor. ELM, HP and armour percentage and so on are cleo mods which are activated through the script. If a cleo mod works it will most likely work fully, which in this case will give the player an unfair advantage.
Image

Freya
SA Police Department
User avatar
Posts: 2554
Game name: Accola_Cunningham

Re: Is it allowed?

November 10th, 2012, 5:40 pm

Nope.
It won't be allowed as it will cause more damage.
Why do you want this mod? For double wielding?

K3
Retired Admin
User avatar
Posts: 11154
Game name: Sarah_Kelroy, Marco_Barese

Re: Is it allowed?

November 15th, 2012, 6:40 pm

No.
Animation improvements are allowed though.

Return to “Answered”