A faction war is raging! Check out the latest stats and cheer for your side.
Makke
Underboss
User avatar
Posts: 14498
Game name: Makke_Benton

September 13th, 2015, 2:42 pm

Snoozy wrote:This got updated in game already or it needs a server restart?
Most of the features should be live already, next rr some missing updates will be on the server.

Snoozy
Consigliere
Posts: 9047
Game name: Santino_Vizzini

September 13th, 2015, 2:43 pm

Makke wrote:
Snoozy wrote:This got updated in game already or it needs a server restart?
Most of the features should be live already, next rr everything will be on the server.
Coming together with bug fixes and server suggestions which got accepted or these updates only?

Makke
Underboss
User avatar
Posts: 14498
Game name: Makke_Benton

September 13th, 2015, 2:44 pm

Snoozy wrote:
Makke wrote:
Snoozy wrote:This got updated in game already or it needs a server restart?
Most of the features should be live already, next rr everything will be on the server.
Coming together with bug fixes and server suggestions which got accepted or these updates only?
everything what woot has scripted


Alsarty
Soldier
Posts: 4614
Game name: Sergie_Severov

September 13th, 2015, 2:45 pm

Good job, I like it.
I don't understand why aren't you allowed to heal at the enemy's HQ tho?

Makke
Underboss
User avatar
Posts: 14498
Game name: Makke_Benton

September 13th, 2015, 2:45 pm

Alsarty wrote:Good job, I like it.
I don't understand why aren't you allowed to heal at the enemy's HQ tho?
It caused too many useless reports of "heal in fight" etc.

Castoro
Associate
User avatar
Posts: 560
Game name: Ari_VacCaro, Castoro_Mangano

September 13th, 2015, 2:46 pm

Amazing one

Cipriani
Soldier
Posts: 5380
Game name: Avzinho_Cipriani, Tommy_Cipriani

September 13th, 2015, 2:46 pm

The 5 day rule is too short, is it allowed to pass on t0 to another person, then come back back a week later; then reclaim t0?

Alsarty
Soldier
Posts: 4614
Game name: Sergie_Severov

September 13th, 2015, 2:47 pm

^ You just need permission.

Ah well gj makke and lito.

Oh and by the way, what happened to the camping enemy's HQ rule? Is it allowed?

Vauth
Manager
Posts: 7659
Game name: Mason_Valentino

September 13th, 2015, 2:48 pm

Alsarty wrote:^ You just need permission.

Ah well gj makke and lito.

Oh and by the way, what happened to the camping enemy's HQ rule? Is it allowed?
Cant you read?

Snoozy
Consigliere
Posts: 9047
Game name: Santino_Vizzini

September 13th, 2015, 2:49 pm

Cipriani wrote:The 5 day rule is too short, is it allowed to pass on t0 to another person, then come back back a week later; then reclaim t0?
It used to be 3 days before, but this can be excused or informing the management.

Image

Ayden
Soldier
Posts: 5479
Game name: Ayden_Brayden, Adrika_Veronin

September 13th, 2015, 2:49 pm

Why not make fheat one sided? i give an eg, cuneo keeps robbing and taking kemirov turfs, in same time, kemirov didn't attack or take cuneo's turfs, so why does kemi have to war when they didn't even attack Cuneo at all? It doesn't make sense to make two factions war one a heat made by one side only.

Camorra2
Associate
Posts: 637
Game name: Andrew_Camorra, Malario_Henderson

September 13th, 2015, 2:49 pm

Finally removed the Freeze upon enter/exit

Snoozy
Consigliere
Posts: 9047
Game name: Santino_Vizzini

September 13th, 2015, 2:50 pm

Ayden wrote:Why not make fheat one sided? i give an eg, cuneo keeps robbing and taking kemirov turfs, in same time, kemirov didn't attack or take cuneo's turfs, so why does kemi have to war when they didn't even attack Cuneo at all? It doesn't make sense to make two factions war one a heat made by one side only.
It's like that already.

jek
Underboss
Posts: 15297
Game name: Mike_Alphonso

September 13th, 2015, 2:51 pm

Makke wrote:
Cypress wrote:'Faction Leaders who have not been online for 5 days will be removed'
Isn't this too... harsh?
It was 3 days before. Nice leader don't even know rules.
counts for tattaglia too? lol

Bossnigguh
Consigliere
User avatar
Posts: 12706
Game name: Carlito_Tetto, Frank_Turner

September 13th, 2015, 2:51 pm

Ayden wrote:Why not make fheat one sided? i give an eg, cuneo keeps robbing and taking kemirov turfs, in same time, kemirov didn't attack or take cuneo's turfs, so why does kemi have to war when they didn't even attack Cuneo at all? It doesn't make sense to make two factions war one a heat made by one side only.
I tried, but it's not happening. Anyway it wont be a problem, read 'Starting a war'.

Every single heat level increase is logged (including robberies) and will be thoroughly inspected by the
head of illegals before starting a war between factions. This is made to make sure both factions have equally attacked eachother and not just one faction that wants to force a war for no proper reason.

Jems
Soldier
User avatar
Posts: 4299
Game name: James_Bradshaw, Terrance_Washington

September 13th, 2015, 2:53 pm

Camorra2 wrote:Finally removed the Freeze upon enter/exit
Keep in mind that it is completely removed only when your in a war.

Bossnigguh
Consigliere
User avatar
Posts: 12706
Game name: Carlito_Tetto, Frank_Turner

September 13th, 2015, 2:53 pm

GoodNight wrote:
Camorra2 wrote:Finally removed the Freeze upon enter/exit
Keep in mind that it is completely removed only when your in a war.
And decreased timer for everyone else (after next server RR)

Jems
Soldier
User avatar
Posts: 4299
Game name: James_Bradshaw, Terrance_Washington

September 13th, 2015, 2:53 pm

Aight'

frozen
Retired Admin
User avatar
Posts: 5156
Game name: Enzo_DiPietro

September 13th, 2015, 2:54 pm

Bossnigguh wrote:
GoodNight wrote:
Camorra2 wrote:Finally removed the Freeze upon enter/exit
Keep in mind that it is completely removed only when your in a war.
And decreased timer for everyone else (after next server RR)
That's awesome.

Snoozy
Consigliere
Posts: 9047
Game name: Santino_Vizzini

September 13th, 2015, 2:55 pm

Bossnigguh wrote:
Ayden wrote:Why not make fheat one sided? i give an eg, cuneo keeps robbing and taking kemirov turfs, in same time, kemirov didn't attack or take cuneo's turfs, so why does kemi have to war when they didn't even attack Cuneo at all? It doesn't make sense to make two factions war one a heat made by one side only.
I tried, but it's not happening. Anyway it wont be a problem, read 'Starting a war'.

Every single heat level increase is logged (including robberies) and will be thoroughly inspected by the
head of illegals before starting a war between factions. This is made to make sure both factions have equally attacked eachother and not just one faction that wants to force a war for no proper reason.
It is like this afaik..

Cuneo robs Kemi biz -> Kemi gets heat
Kemi robs Cuneo biz -> Cuneo gets heat

Castoro
Associate
User avatar
Posts: 560
Game name: Ari_VacCaro, Castoro_Mangano

September 13th, 2015, 2:56 pm

frozen wrote:
Bossnigguh wrote:
GoodNight wrote:
Camorra2 wrote:Finally removed the Freeze upon enter/exit
Keep in mind that it is completely removed only when your in a war.
And decreased timer for everyone else (after next server RR)
That's awesome.
So in general its time decreased , good


Ayden
Soldier
Posts: 5479
Game name: Ayden_Brayden, Adrika_Veronin

September 13th, 2015, 2:57 pm

Snoozy wrote:
Bossnigguh wrote:
Ayden wrote:Why not make fheat one sided? i give an eg, cuneo keeps robbing and taking kemirov turfs, in same time, kemirov didn't attack or take cuneo's turfs, so why does kemi have to war when they didn't even attack Cuneo at all? It doesn't make sense to make two factions war one a heat made by one side only.
I tried, but it's not happening. Anyway it wont be a problem, read 'Starting a war'.

Every single heat level increase is logged (including robberies) and will be thoroughly inspected by the
head of illegals before starting a war between factions. This is made to make sure both factions have equally attacked eachother and not just one faction that wants to force a war for no proper reason.
It is like this afaik..

Cuneo robs Kemi biz -> Kemi gets heat
Kemi robs Cuneo biz -> Cuneo gets heat
No, in this System
Cuneo robs Kemi -> both get heat
I calculated it with Barzini in two days and that's what i found.

BackTrack
SA Police Department
User avatar
Posts: 654
Game name: Chad_Skinner

September 13th, 2015, 2:58 pm

Makke wrote:
BackTrack wrote:
makke wrote:Minimum hours of total playtime per day has been increased to 10
What?
Faction min. during the war.
I know, but is it a idea to eloborate it a little bit more for the new players?
Like TOTAL faction hour playtime per day.
Because i thought this was per player.

Makke
Underboss
User avatar
Posts: 14498
Game name: Makke_Benton

September 13th, 2015, 2:59 pm

BackTrack wrote:
Makke wrote:
BackTrack wrote:
makke wrote:Minimum hours of total playtime per day has been increased to 10
What?
Faction min. during the war.
I know, but is it a idea to eloborate it a little bit more for the new players?
Like TOTAL faction hour playtime per day.
Because i thought this was per player.
added "Faction"

Oak
Soldier
User avatar
Posts: 4983
Game name: Sean_Oak, Rufus_McIntyre

September 13th, 2015, 3:01 pm

Makke wrote:
BackTrack wrote:
Makke wrote:
BackTrack wrote:
makke wrote:Minimum hours of total playtime per day has been increased to 10
What?
Faction min. during the war.
I know, but is it a idea to eloborate it a little bit more for the new players?
Like TOTAL faction hour playtime per day.
Because i thought this was per player.
added "Faction"
10 Guys online for 1 hour, one per hour, over the span of 10 hours?

riot
Enforcer
Posts: 1343
Game name: Giancarlo_Massino, Anthony_Megale

September 13th, 2015, 3:02 pm

BackTrack wrote:
Makke wrote:
BackTrack wrote:
makke wrote:Minimum hours of total playtime per day has been increased to 10
What?
Faction min. during the war.
I know, but is it a idea to eloborate it a little bit more for the new players?
Like TOTAL faction hour playtime per day.
Because i thought this was per player.
There's a timer for every warring faction which counts all of player's in game hours. This shows the faction's activity and there's a limit because many warring factions were just not logging in to avoid the war.

What about the metal/lead runs in the war? Can the warring factions do the corresponding material runs(eg. if they war in LV, can they do metal runs)?

Lui
Enforcer
Posts: 829
Game name: Lui_Accardi, Delford_Hampton, Lui_Jozs

September 13th, 2015, 3:02 pm

me likey.

and may we know the date of the upcoming restart?
Last edited by Lui on September 13th, 2015, 3:03 pm, edited 1 time in total.

Makke
Underboss
User avatar
Posts: 14498
Game name: Makke_Benton

September 13th, 2015, 3:03 pm

riot wrote:
BackTrack wrote:
Makke wrote:
BackTrack wrote:
makke wrote:Minimum hours of total playtime per day has been increased to 10
What?
Faction min. during the war.
I know, but is it a idea to eloborate it a little bit more for the new players?
Like TOTAL faction hour playtime per day.
Because i thought this was per player.
There's a timer for every warring faction which counts all of player's in game hours. This shows the faction's activity and there's a limit because many warring factions were just not logging in to avoid the war.

What about the metal/lead runs in the war? Can the warring factions do the corresponding material runs(eg. if they war in LV, can they do metal runs)?
Nope, only burritos on LV war.

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